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July 12th, 2001, 08:00 PM
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Corporal
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Join Date: Oct 2000
Location: USA
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Re: game idea: junkyard wars
I missed that one too. Thanks.
I've noticed that most tech levels stay fairly low, as you can't jump levels. I've found this is most pronounced in the weapon techs. Rarely do I get higher than level 3's in DUP or Missiles for example. Anyone else getting this?
Maybe this is just my bad luck, but for some reason I keep getting things like Organic level 3 before I even get Destroyer class ships. Unless there's some good weed being grown in those organic farms, it's not going to help me! 
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July 12th, 2001, 11:02 PM
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Lieutenant General
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Join Date: Dec 2000
Location: california
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Re: game idea: junkyard wars
quote: Originally posted by Phoenix-D:
That's because of this:
"Name := Applied Research
Group := Applied Science
Description := The capability of an empire to research new technologies.
Maximum Level := 3
Level Cost := 100000
Start Level := 1
Raise Level := 0
Racial Area := 0
Unique Area := 0
Can Be Removed := False
Number of Tech Req := 0"
Phoenix-D
BAAAAH! foiled! I will edit the thing on my own, crank out a test game, and see if the server can handle the GAM file normally after it has been removed by the host.
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...the green, sticky spawn of the stars
(with apologies to H.P.L.)
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July 12th, 2001, 11:30 PM
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Lieutenant General
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Join Date: Dec 2000
Location: california
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Re: game idea: junkyard wars
this looks like it has taken a turn for the worse. I can get rid of research, and stop research facilites from bing built on your planet. you still get the initial 5000 point bonus on the first turn, so i guess it was a lie when i said 'not even a little bit'
the problem is that as soon at the .gam file is opened on a machine without the tweaked research settings, they will be available to research.
now, what I CAN do is set it so that the first level of applied research is not available on a medium tech start, and that SHOULD fix the problem. the game would generate, no one would get research facilities, and no one would have the ability to build them since they have AR at level 0. the free 5000 starting points isnt enough to buy level 1 AR, so that should be fine. everyone will get one free cheapie tech at the start i guess.
edit: i am not sure how to work around the problem of someone getting a level of AR from a ruin. I think it can be made unavailable through ruins, but ruins are generated when they are uncovered, not at game start. ideas?
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"...the green, sticky spawn of the stars"
(with apologies to H.P.L.)
[This message has been edited by Puke (edited 12 July 2001).]
__________________
...the green, sticky spawn of the stars
(with apologies to H.P.L.)
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July 12th, 2001, 11:51 PM
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Lieutenant General
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Join Date: Dec 2000
Location: california
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Re: game idea: junkyard wars
quote: Originally posted by suicide_junkie:
You could always just remove the research centers from the facilities.txt.
That is the easiest solution to your problem 
that will get rid of it initially, but when the game is being run on an unpatched server, it wont stop people from finding the ability to build them. the easiest way would be if i could beseach the PBW admins to add the TRUE switch to the 'can be removed' variable. it would not impact anything else and would not jepordize the 'unmodified' nature of the game..
__________________
...the green, sticky spawn of the stars
(with apologies to H.P.L.)
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July 13th, 2001, 12:27 AM
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Corporal
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Join Date: Nov 2000
Location: Ann Arbor, MI, USA
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Re: game idea: junkyard wars
Puke, if you set "can be removed := True" when you generate the game, then use that game where "can be removed := False," would that allow the game to be played?
LL
http://seiv.pbw.cc/
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July 13th, 2001, 01:00 AM
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Lieutenant General
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Join Date: Dec 2000
Location: california
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Re: game idea: junkyard wars
quote: Originally posted by LazarusLong42:
Puke, if you set "can be removed := True" when you generate the game, then use that game where "can be removed := False," would that allow the game to be played?
LL
http://seiv.pbw.cc/
tried that, as soon as you run the turn on a copy of the program where =false, it becomes available for research again. this isnt a problem if 1) all the players set it to false and are unable to research the tech or 2) the server has it set to false and ignores their attempts to research it.
problem is that (1) still lets players find the tech in ruins.
__________________
...the green, sticky spawn of the stars
(with apologies to H.P.L.)
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