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  #1  
Old December 24th, 2004, 03:07 AM
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Default Re: What I Did Today

Nope, didn't make a differance.
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  #2  
Old December 24th, 2004, 03:20 AM
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Default Re: What I Did Today

And how it should look?
Was it exported as a 3DFACE DXF. Cause I had 1 error on opening your file.
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Old December 24th, 2004, 03:26 AM

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Default Re: What I Did Today

Quote:
Atrocities said:
Nope, didn't make a differance.
This is why we need the DOGA file..
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Old December 24th, 2004, 03:33 AM
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Default Re: What I Did Today

Here is the 9472 Battleship image in DOGA format with the textures I used.

After hours of working, my friend was able to get it into 3dmax, as a vrml file. Of course it looks like crap though. But at least its imported.

I have to find the direct3d import module for 3ds Max.
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Old December 24th, 2004, 03:52 AM
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Default Re: What I Did Today

This is why I decided to move away from Doga and invest more time into learning blender's interface. I really don't like Doga's export/import options in addition to the high polly moddelling and no vertecies controll.
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Old December 24th, 2004, 07:41 PM
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Default Re: What I Did Today

I have been doing some checking. Most models with some detail made with most 3d modeling programs have ploy counts over 1500.

For doga the poly count goes up for rounded surfaces. I remove those and replace them with semi rounded and I drop the poly count.

DOGA is by far one of the easy 3d programs to learn, and it is quite powerful. Like you said though, there is an issue with its exporting and importing abilities.

I make no promesis, but I am trying to learn 3ds max in my spare time. However I don't know why I would want to given the fact that even 3ds max will not export models in direct3d (X) format without a costly plug in module.

Blender is most likely the better tool for what I need, but seems to have issues still. But is by far a very powerful 3d modeling tool for the price. (Free).
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Old December 25th, 2004, 01:52 AM

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Default Re: What I Did Today

AT, you need to stop thinking in terms of one-step exporting. Lithunwrap is free. Use 3d MAX, save your model open it in Litunwrap and THEN convert it to .x. Works fine.
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Old December 25th, 2004, 02:00 AM
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Default Re: What I Did Today

Quote:
Phoenix-D said:
AT, you need to stop thinking in terms of one-step exporting. Lithunwrap is free. Use 3d MAX, save your model open it in Litunwrap and THEN convert it to .x. Works fine.
Link please.
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Old December 24th, 2004, 04:01 AM

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Default Re: What I Did Today

Quote:
Atrocities said:
Here is the 9472 Battleship image in DOGA format with the textures I used.

After hours of working, my friend was able to get it into 3dmax, as a vrml file. Of course it looks like crap though. But at least its imported.

I have to find the direct3d import module for 3ds Max.
I'll fiddle with this tommorow, then. Need to get the needed programs reinstalled.

EDIT: Well, was it supposed to look something like this? My DOGA didn't have a few of the parts you used, so it isn't perfect..
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  #10  
Old December 24th, 2004, 04:20 AM
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Default Re: What I Did Today

I'm not sure about an hour of work, but ...
[cleanup]
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