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December 24th, 2004, 03:07 AM
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Shrapnel Fanatic
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Join Date: Dec 2000
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Re: What I Did Today
Nope, didn't make a differance. 
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Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
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December 24th, 2004, 03:20 AM
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Major
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Re: What I Did Today
And how it should look?
Was it exported as a 3DFACE DXF. Cause I had 1 error on opening your file.
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December 24th, 2004, 03:26 AM
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National Security Advisor
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Re: What I Did Today
Quote:
Atrocities said:
Nope, didn't make a differance.
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This is why we need the DOGA file..
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Phoenix-D
I am not senile. I just talk to myself because the rest of you don't provide adequate conversation.
- Digger
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December 24th, 2004, 03:33 AM
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Shrapnel Fanatic
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Re: What I Did Today
Here is the 9472 Battleship image in DOGA format with the textures I used.
After hours of working, my friend was able to get it into 3dmax, as a vrml file. Of course it looks like crap though.  But at least its imported.
I have to find the direct3d import module for 3ds Max.
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Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
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December 24th, 2004, 03:52 AM
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Second Lieutenant
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Re: What I Did Today
This is why I decided to move away from Doga and invest more time into learning blender's interface. I really don't like Doga's export/import options in addition to the high polly moddelling and no vertecies controll.
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December 24th, 2004, 07:41 PM
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Shrapnel Fanatic
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Re: What I Did Today
I have been doing some checking. Most models with some detail made with most 3d modeling programs have ploy counts over 1500.
For doga the poly count goes up for rounded surfaces. I remove those and replace them with semi rounded and I drop the poly count.
DOGA is by far one of the easy 3d programs to learn, and it is quite powerful. Like you said though, there is an issue with its exporting and importing abilities.
I make no promesis, but I am trying to learn 3ds max in my spare time. However I don't know why I would want to given the fact that even 3ds max will not export models in direct3d (X) format without a costly plug in module.
Blender is most likely the better tool for what I need, but seems to have issues still. But is by far a very powerful 3d modeling tool for the price. (Free).
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Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
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December 25th, 2004, 01:52 AM
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National Security Advisor
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Re: What I Did Today
AT, you need to stop thinking in terms of one-step exporting. Lithunwrap is free. Use 3d MAX, save your model open it in Litunwrap and THEN convert it to .x. Works fine.
__________________
Phoenix-D
I am not senile. I just talk to myself because the rest of you don't provide adequate conversation.
- Digger
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December 25th, 2004, 02:00 AM
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Shrapnel Fanatic
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Re: What I Did Today
Quote:
Phoenix-D said:
AT, you need to stop thinking in terms of one-step exporting. Lithunwrap is free. Use 3d MAX, save your model open it in Litunwrap and THEN convert it to .x. Works fine.
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Link please. 
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Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
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December 24th, 2004, 04:01 AM
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National Security Advisor
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Re: What I Did Today
Quote:
Atrocities said:
Here is the 9472 Battleship image in DOGA format with the textures I used.
After hours of working, my friend was able to get it into 3dmax, as a vrml file. Of course it looks like crap though. But at least its imported.
I have to find the direct3d import module for 3ds Max.
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I'll fiddle with this tommorow, then.  Need to get the needed programs reinstalled.
EDIT: Well, was it supposed to look something like this? My DOGA didn't have a few of the parts you used, so it isn't perfect..
__________________
Phoenix-D
I am not senile. I just talk to myself because the rest of you don't provide adequate conversation.
- Digger
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December 24th, 2004, 04:20 AM
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Major
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Re: What I Did Today
I'm not sure about an hour of work, but ...
[cleanup]
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