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				December 29th, 2004, 08:38 PM
			
			
			
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				 Re: Limiting planets to 1 facility (for SE2-ism mo 
 Hard to say without a file at hand... |  
	
		
	
	
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				December 30th, 2004, 12:13 AM
			
			
			
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				 Re: Limiting planets to 1 facility (for SE2-ism mo 
 Sure thing... see attachment  
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				December 30th, 2004, 12:16 PM
			
			
			
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				 Re: Limiting planets to 1 facility (for SE2-ism mo 
 Nothing obviously wrong that I can see. You shold get level 20 in a high tech start. We can't test it onour machines though without the rest of the modified data files. 
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				December 30th, 2004, 12:33 PM
			
			
			
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				 Re: Limiting planets to 1 facility (for SE2-ism mo 
 I pasted that Tech Level tech area into stock files and I get level 20 on a high tech start. Level 5 on a medium tech start. Seems to work fine. 
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				December 30th, 2004, 03:57 PM
			
			
			
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				 Re: Limiting planets to 1 facility (for SE2-ism mo 
 OK, here are the rest of the files. I just included a slightly modified AI (no research but Tech Area) so I don't get those annoying AI errors when I start a game... 
I know about the extra blank line with "--todo--" in between in components.txt; that's where I Last stopped working on the components  
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				December 30th, 2004, 05:39 PM
			
			
			
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				 Re: Limiting planets to 1 facility (for SE2-ism mo 
 Ok, I see the problem you are having now. The cause is the colony modules in the components file. If you remove those form teh file then you can start at level 5 or level 20. Of course then you can't colonize any planets.    
What is it you are trying to accomplish there? Perhaps if I know how it's supposed to work for the mod I can come up with a way to duplocate that in the mod. I've never played SE2.
 
Geoschmo
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				December 30th, 2004, 08:15 PM
			
			
			
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				 Re: Limiting planets to 1 facility (for SE2-ism mo 
 What's wrong with the colony modules? Does the game automatically start me at the level of the first colony module in Components.txt or something? 
What I'm trying to do is give all players the ability to colonize any planet from the start of the game, since players in SE2 could do so (it had no rock/ice/gas; planets were of various types like Terrestroid and Methane-Burning which determined their approximate value, much like in Master of Orion). 
Heh, and I call myself the SE4 mod advisor...  
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