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January 4th, 2005, 02:52 AM
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Sergeant
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Join Date: Jul 2004
Location: Toronto, Canada
Posts: 308
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Re: Help a Newb
Here's what I said awhile back to another newbie,
Quote:
brianeyci said:
I'm "relatively new"... but I think I'm rather good, so I
don't know if you want me 
All the stuff I know can be summarized in the following sentences. Avoid missiles like the plague, get point defense and military science II early, get mines II early, light carriers are awesome warships early on, get DUC V early, use PPB's mid-game, don't fall behind in research, expand like mad early on, make sure your race can build a colonizer on emergency build on your homeworld in one turn, and Last but most important make sure you max-min your race like Asmala does lol (see links below). Okay, so the above was a run-on sentence, so sue me lol.
I'll give you the links that I've read about so far...
http://www.spaceempires.net/home/mod...showpage&pid=1
http://www.spaceempires.net/home/mod...op=getit&lid=1
http://newbiefaq.spaceempires.net/
http://forum.shrapnelgames.com/ubbup...ategyGuide.zip
And of course the mother
http://www.shrapnelcommunity.com/thr...b=5&o=&fpart=1
Brian
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If you really want to play PBW, forget the AI. The AI plays nothing like realy PBW players. The only reason why you would want to play the AI is to familiarize yourself with the tech tree IMO. I learned the basic gist of the tech tree in a few demo games, so I never even started playing the AI.
Make sure you start on the right foot. Learn what is good and what is not in Empire creation. This is covered in the first link. 120-125% attack and defense and bezerker racial trait is good, 150% ground combat is not. There is a certain type of empire called "The Clone". The Clone is basically what everybody uses to play competitive PBW. There are slight variations of The Clone involving certain racial traits and depending on the setup of the game The Clone might be more or less powerful, but the basic concept is the same -- spend points where you will use them and take points away from where you will not aka max/min. If you're not into competitive PBW, then fine, but might as well know what the best will bring and settle for losing except in roleplaying games.
Next most important thing is the early game. Figure out how to build a colony ship in one turn on a homeworld with emergency build on (should be easy if you max/min your empire). After that, figure out an expansion paradigm. After ten turns, your homeworld will be out of emergency build and will be useless for ten more turns. The idea is to get another planet, and to begin ferrying population to that planet at around turn 5 or even turn 1. Then you can set the second planet on emergency build as well, and with the new population have enough to build a colony ship in one turn on the new planet. That means by turn 20 you will have 16-18 colonizers. Of course this is tricky to work out, and you have to manage your resources properly or they may run out, and if you get in an early war you might be vulnerable, but if it works you get a good advantage that should Last you the rest of the game.
Hope the above helps,
Brian
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January 4th, 2005, 03:01 AM
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Sergeant
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Join Date: Jul 2004
Location: Toronto, Canada
Posts: 308
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Re: Help a Newb
Oh, and what someone said above -- there is a lot less depth than you think. Sure there is a lot of technology to research. But if you want to win, there are certain things you never research and certain things you always research. For example, never ever research missiles unless you are confident your empire can produce enough ships to overwhelm your opponent's PD. It is usually always a good idea to get DUC up to III at least, and maybe V, and PD up to III. It is always a good idea to research certain theoretical sciences early.
Construction => Fighters, Mines, Troops
Physics => Shields
Physics II => PPB's (skips shields, an easy weapon to be effective)
Chemistry => Armors
Military Science => Combat Sensors, Torpedoes
Military Science II => Fleet Training, Hyper-Optic sensors
Mines help you out a lot early on, but only very early on. Avoid researching useless stuff like Tachyon sensors. Don't keep a lot of ships that do nothing lying around, the maintainence will kill you. Lastly good luck.
Brian
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January 4th, 2005, 03:02 AM
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Sergeant
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Join Date: Jul 2004
Location: Toronto, Canada
Posts: 308
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Re: Help a Newb
Oh and the depth comment applies to the Stock Version only. When you get bored of Stock, either join KOTH (competitive ladder where you lose to even small mistakes because the players are that good) or/and get a mod. Good mod is Adamant Mod, it is so variable that you could never get tired of the endless combinations.
Brian
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January 4th, 2005, 05:33 AM
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Corporal
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Join Date: Jan 2005
Posts: 123
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Re: Help a Newb
Thanks man and do not worry i already figured thte point thing out forself and it was really close to the link you gave me and i do research the things you told me already. But thank you though, you helped me out alot but what really sucks i can not get the real sp4 gold until the backorder comes which is the 15th and than it will ship. Thay is really stupid but i will live. Guirls are the best so do not loose them:-)
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