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  #1  
Old January 4th, 2005, 06:58 PM
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Thilock_Dominus Thilock_Dominus is offline
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Default Re: Working on a new mod

Okay, I'm almost done with mod scripting, the next step will be the sprites making, which take time.

The mod banner is done:


The flag is also done, but I might change it or modify it I'm not quiet happy with it.

The mod and nation name is 'Forest Of Loren'

The Unit:

Normal Unit
-------------------
Elven Warrior - Standard unit in the FOR army, basic trained, agile but poor equiped
Elven Archer - Excellent archers with composite bows
Glade Guard - Protector of tree of life, also guard important places. Spear and shield.
Glade Rider - Fast light cavelry, what they lack in strenght and armor they gain in speed and defence.
Unicorn - Creature of the forest, noble and strong. None dare to hit these pretty creatures of the light.
Wardancer - Elite warriors which go berserk, equiped with two long swords.
Forest Dryad - Spirit of the forest, can transform them into deadly tree-like creatures if angered enough. Takes 1 1/4 damage from fire.
Treant - Huge living tree, slow but highly dangerous, takes double damage from fire.


Commander/mage/priest
---------------------
Willow Dryad - Commander
Silver Unicorn - Can cast heal, 1N 1A
Glade Guard Champion - Commander, standard.
Wardancer Champion - commander, goes totally frenzy berserk.
Scout - Commen throut the FOR realm.
Waywatcher - Elite Spies
Glade Rider General - Commander
Moonlight Mistress - Priest and mage, riding a unicorn
Forest Priestess - Priest and mage
Elven Druid - Nature and earth mage
Elven Elder Druid - Nature and earth mage

Some unit names I may changing...
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  #2  
Old January 5th, 2005, 07:23 AM

liga liga is offline
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Default Re: Working on a new mod

Great! I would rellay like to see all the warhammer races modded in dom2 ... it could be also a nice way to introduce new players!

thank you ... I'm curious to look the mod finished!

I have added your mod in the mod thread!

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  #3  
Old January 5th, 2005, 06:12 PM
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Thilock_Dominus Thilock_Dominus is offline
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Default Re: Working on a new mod

Thanks

I got a question to those who can answer it, the command called #startsite "site name" Can I enter whichever of the sites from dom2 or just the little list which is in the mod building list?
Thanks
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  #4  
Old January 5th, 2005, 07:08 PM
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Default Re: Working on a new mod

Every site . Cohen gave his crusaders e.g. a steel oven site .
So every site is possible .

I think Edi has made a new updated sites chart somewhere as well .
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  #5  
Old January 5th, 2005, 07:48 PM
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Default Re: Working on a new mod

You sure wardancers should go berserk? Methinks somehow being able to wield two long swords at once without tearing all of one's upper-body ligaments and tendons is adequate representation of their superhuman grace, speed, and ferocity. Encumbrance 1 might also serve to drive the point home.
True, wardancers do fight in a frenzy, but said frenzy incorporates more precision and elegance than any berserker could get away with. That is to say, I'd expect a wardancer to have a defense skill that puts van and tuatha to shame, and not to lose said defense skill the moment he's grazed by an arrow.
You might also want to consider giving them no protection, but a few levels of air shield, to represent the Snikchesque ability to pluck arrows out of the air with their toes, or whatever.
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Old January 5th, 2005, 07:50 PM
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Default Re: Working on a new mod

This is sorta giving me an urge to get back to my skaven mod. Though the vast majority of the requisite modding commands still don't exist, and trying to summarize the raw awesome of skavendom in a one-paragraph blurb is still a daunting task.
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Old January 5th, 2005, 08:29 PM
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Default Re: Working on a new mod

Quote:
Vicious Love said:
This is sorta giving me an urge to get back to my skaven mod. Though the vast majority of the requisite modding commands still don't exist, and trying to summarize the raw awesome of skavendom in a one-paragraph blurb is still a daunting task.
How about RATS!
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  #8  
Old January 6th, 2005, 01:14 AM
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Thilock_Dominus Thilock_Dominus is offline
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Default Re: Working on a new mod

Quote:
Vicious Love said:
You sure wardancers should go berserk? Methinks somehow being able to wield two long swords at once without tearing all of one's upper-body ligaments and tendons is adequate representation of their superhuman grace, speed, and ferocity. Encumbrance 1 might also serve to drive the point home.
True, wardancers do fight in a frenzy, but said frenzy incorporates more precision and elegance than any berserker could get away with. That is to say, I'd expect a wardancer to have a defense skill that puts van and tuatha to shame, and not to lose said defense skill the moment he's grazed by an arrow.
You might also want to consider giving them no protection, but a few levels of air shield, to represent the Snikchesque ability to pluck arrows out of the air with their toes, or whatever.
Hmmm...I'll take that in consideration. I can't give them airshield due to lack of mod commands.
The Idea with the berserk was it should represent the diffrent war dancing. The wardancer do have some armor, well a bit. They are wearing magical war painting as protection physically and against hostile magic. The hard part is that warhammer stuff and dom2 stuff to go hand in hand when it comes unit building.
But again the mod is inspired by the WH wood elves but should also be able to play it with non-warhammer nation.

Yet another question about sites, some of the sites have the abilities to recruit diffrent units, eg. 'The Grove of gaia' allow you to recruit white Centaur (unit nr. 769). Can I altered White Centaur to a completly another creature so I can recruit that creature through the site? If so will will the site still say 'recruiting White Centaur or the altered name I gave the it?
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  #9  
Old January 6th, 2005, 08:57 AM
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Default Re: Working on a new mod

You can change White Centaur completely, even the name, and the site will still recruit the modded unit. Even the name the site shows will be changed to eg. "Lets you recruit Kamikaze Unicorn".
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Old January 6th, 2005, 08:58 AM
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Default Re: Working on a new mod

Quote:
Thilock_Dominus said:

Hmmm...I'll take that in consideration. I can't give them airshield due to lack of mod commands.

Yet another question about sites, some of the sites have the abilities to recruit diffrent units, eg. 'The Grove of gaia' allow you to recruit white Centaur (unit nr. 769). Can I altered White Centaur to a completly another creature so I can recruit that creature through the site? If so will will the site still say 'recruiting White Centaur or the altered name I gave the it?
You can give them airshield indirectly by giving them an armor with airshield , either robe of missile protection or silver hauberk .

According sites : If you use the site of the nation your modded nation replaces you can use their capitol only units and mod them to your wishing .
A few such units can be recruited from independent sites also though iirc e.g. the white centaur or hydra hatchlings .
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