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  #1  
Old January 5th, 2005, 02:31 AM
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NarfsCompIsBack NarfsCompIsBack is offline
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Default Re: A Special Thanks to Atrocities..

Indeed, it is shiney.
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  #2  
Old January 5th, 2005, 07:31 AM

boran_blok boran_blok is offline
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Default Re: A Special Thanks to Atrocities..

David, just a little something, (not wanting to nitpick etc but I'll do it anyways )

I know you might just have added the beam later on, but the ship that's being hit should at least be thrown a bit out of course (say tilted and slower) now it's still nice in formation despite getting hit. just a little item to think about for the next one you make.

I suck at both modelling AND textures, but I'm good at placing the two together and making things fit
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  #3  
Old January 5th, 2005, 07:49 AM

Raging Deadstar Raging Deadstar is offline
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Default Re: A Special Thanks to Atrocities..

[nitpick]Also you missed off the SEIV Gold logo [/nitpick]

Lol, Other than that, You've done another incredible piece of art. The backgrounds for these are incredible and give the ships a realistic feel
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  #4  
Old January 5th, 2005, 08:50 AM
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David E. Gervais David E. Gervais is offline
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Default Re: A Special Thanks to Atrocities..

Boran, I did actually 'ungroup' the pieces in the model and then had them slightly disperse in one render.. Sadly with even the slightest dispersal it failed to look like a BoP anymore. So I opted to manually chop off one of the wings instead. So this latest image has a bit of post-production done on the render.

Note two: I didn't 'forget' the se4:Gold logo, I chose not to add it. There is a difference.

All in all I think it turned out well. I will do better with my next render, it's the natural order of things,.. you know what they say, practice makes perfect. (Only I would change the word 'perfect' in the old phrase to 'better'.)

Cheers!

P.S. I don't strive for prefection, that is a lost cause persued by fools.. I just want to gobsmack people and have their jaws bounce a few times off the floor or keyboard.
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Old January 5th, 2005, 09:06 AM

Raging Deadstar Raging Deadstar is offline
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Default Re: A Special Thanks to Atrocities..

Quote:
David E. Gervais said:
Note two: I didn't 'forget' the se4:Gold logo, I chose not to add it. There is a difference.
I was curious about that, Will these be used as the opening intro image for the star trek mod? It's a shame you can't have randomised intro screens, then you could use both
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Old January 5th, 2005, 10:01 AM
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Default Re: A Special Thanks to Atrocities..

Very Nice pictures David! *clapping hands* [img]/threads/images/Graemlins/MusicalNote.gif[/img] I am interested how do you make them? Does it require hours of work managing all the little details or is it more simple than I think? Anyway, that picture is way over my abilities (well, not if I spend next 6 weeks making something like that...).
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  #7  
Old January 5th, 2005, 11:43 AM
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David E. Gervais David E. Gervais is offline
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Default Re: A Special Thanks to Atrocities..

How I do it! (and a new pic for effect..)


1) these renderings are made with Bryce 5.
2) I have a pre-built scene where there is a 2D panel in the background (I simply apply a new background texture as the mood strikes me.)
3) I simply import the model then apply a texture (which I make)
4) I hit the render button. Voila! I now have it basically all done.
5) add spfx elements like engine glow, beams explosions etc (as the mood dictates)
6) Render the tweaked scene.. and save.
7) load it into ArtGem and do a bit of post production.. Add the boarders, text, se4 logo etc.
8) resave the image.
9) boot up PSP and load the original .bmp.. then save it as a low loss .jpg to save bandwidth when I upload it.
10) post it here if the mood is right again.

Simple eh? And this process takes about 15 mins. Plus the render time that can be as much as 2 hours if there are alot of SP/FX in the scene.

Cheers!

EDIT: P.S. With this latest model I have taken the time to go through the different 'pieces' of the model and give them their own textures. I think it turned out ok, what do you all think?

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