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Old January 17th, 2005, 11:24 AM
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Gandalf Parker Gandalf Parker is offline
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Default Re: How to make custom maps?

Quote:
Chazar said:
...which is a bad thing for provinces which are not circle shaped, e.g. clicking a long and narrow province is sometimes difficult (the boundaries inside the tga file are ignored). There should be a map command to unify white pixels, so that a mapmaker could place more than one white dot per province to fasciliate clicking...
You can make the capital dots larger and easier to see. Just dont use EXACTLY white (255,255,255) to do it.

Zen requested, and got added to the Last DomMap, an option to highlight capitals by putting yellow pixels at 4 points connected to it. It is a nice difference.
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Old January 17th, 2005, 12:35 PM
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Default Re: How to make custom maps?

@Gandalf: That's not what I meant. I was referring to the problem of selecting a province within the game, which select the closest white pixel to the clicking point, but not necessarily the intended one on maps with province boundaries drawn...
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Old January 17th, 2005, 12:47 PM
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Default Re: How to make custom maps?

@ bone_daddy: reddish borders are useful if you don't want to specify every neighbour of every province. The computer uses red colours to guess neighbours. You will probably have to check on all provinces to make sure that they work properly, but it will save you some clicking trouble. Bright red and symmetrical borders will give you a good map file. More brownish or very thin borders, strangely shaped provinces or sea areas will leave you with some provinces with too many neighbours.
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