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July 24th, 2001, 06:47 AM
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National Security Advisor
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Re: Ringworlds and such
"There is nothing more dangerous than a Lieutenant with a map and compass.."
Phoenix-D
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July 25th, 2001, 01:44 AM
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Second Lieutenant
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Re: Ringworlds and such
I'm currently in the process of assembling my resources to build a sphere world, just for the fun of it with no real practical purpose, since I'm so far ahead of the two remaining AIs anyway. This is a REALLY large scale project I'm undertaking, because I'm planning to build the super-planet in a blackhole system with 4 damaging warp points which happened to be in the middle of my empire.
So, the first step was to build a warp point opener and a warp point closer, then rebuild the 4 warp points (done). Next I'm building a blackhole destroyer, a star creator and a fleet of 21 construction ships (underway). The Last step will be to build the sphere world itself (to be done).
BeeDee, do you mean this is going to take 5 years plus the construction time for the components? I also gathered that all the starbases containing the components must be built in the same square where the sun is, is that true? Strategically speaking I really don't see a point to build this monster, it is more like a monument than anything else.
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July 24th, 2001, 02:33 PM
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General
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Re: Ringworlds and such
here is a 6 player map with each starting point a sphere world. Just go in and edit each sphere to match atmoshpere and planet type. Makes for a great pbem game or a really hard game against tdm mod pack ai's. I wish I could make the game so that you only have 30 turns before the sphere worlds go nova. That would make for an intersting turn. Nothing like starting with 70 billion people 300000 minerals and 126000 research points.
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He is still driving his mighty armada at 3 miles per month along the interstellar highway bypass and will be arriving shortly
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July 24th, 2001, 04:55 PM
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Major General
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Re: Ringworlds and such
You could consider a RW/SW to be mostly a prestige object... although, in the Peacemaker-type game (that I set aside for awhile when I found out about the JA2DL user-created campaign; killed Deidranna (well, several of them... strange mod) again) with a hefty resource surplus I'd started to construct sphereworlds around stars that were listed as unstable, as a preventative measure. I seem to recall that once you get the "star is about to explode" warning, you don't have enough time to build an SW without refit-chains, and you may not be able to build an RW unless you have sufficient spaceyard ships already assembled somewhere and ready to go... and it would have been *cough* irritating to lose a core system to a preventable incident. SWs/RWs prevent such stellar catastrophes (including artificially-induced ones), and are also immune to planet destroyers.
One note is that they start breathable / optimal, and with 150%/150%/150% values. Thus, they're great for monoliths (if you *need* the resources at that point...). The additional population capacity also means that, eventually, you can get some higher production modifiers than you can with a "mere" breathable-huge. It'll still take you basically forever to fill the world with monoliths, unless you're Temporal in which case it'll take you a fraction less.
[Edited when colonDL turned into, well,  L...]
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-- The thing that goes bump in the night
[This message has been edited by Taqwus (edited 24 July 2001).]
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July 24th, 2001, 05:12 PM
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Re: Ringworlds and such
quote: here is a 6 player map with each starting point a sphere world. Just go in and edit each sphere to match atmoshpere and planet type
You don't have to do any editing; SE IV automatically sets the atmosphere of the start world to match the race, and you want the planet type to be Sphereworld. It doesn't matter what your race's planet type is; I have a solo game where my Icy/CO2 race's homeworld is a Gas Giant.
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The most merciful thing in the world, I think, is the inability of the
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not meant that we should go far. -- HP Lovecraft, "The Call of Cthulhu"
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July 24th, 2001, 05:36 PM
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Re: Ringworlds and such
when I load the map and change my atmosphere to one that is not the sphere world's atmosphere the sphere world changes to a huge planet. This has happened every time. (1.35 and 1.41 )
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old avatar = http://www.shrapnelgames.com/cgi-bin...1051567998.jpg
Hey GUTB where did you go...???
He is still driving his mighty armada at 3 miles per month along the interstellar highway bypass and will be arriving shortly
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July 24th, 2001, 08:51 PM
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Lieutenant General
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Re: Ringworlds and such
quote: Originally posted by CW:
1-do you mean this is going to take 5 years plus the construction time for the components?
2-I also gathered that all the starbases containing the components must be built in the same square where the sun is, is that true?
3-Strategically speaking I really don't see a point to build this monster, it is more like a monument than anything else.
no, yes, and yes. someone worked out a cost/benefit analysis a while back and figured out that you can actually make a profit off of ringworlds in a fairly short space of time. I guess organic races would have a good time with replicant centers on one of these, but temporal races would do better in the short run with temporal spaceyards.
someone mentioned that constructions are immune to planet destroyers, i do not think this is so. I thought that they counted as a huge planet and as such could be destroyed by the highest level of planet destroyer. can anyone confirm?
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