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  #1  
Old January 25th, 2005, 07:33 PM
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Default Re: Carrier Battles Mod

I suggested something like this for Adamant a while back (well, I suggested standard armor and then light and heavy armor mounts) but Fyron said it would be too complicated; he only wanted 2 types of armor

Just a silly question... why are you measuring the gun bores in millimeters but the armor in inches?

edit: oh, and maybe it would be good to have a "default" thickness for armor - in other words, instead of your scheme where the armors have 3 HP unmounted and the mounts raise their hitpoints by factors of 10-32, have the armors 30 HP unmounted and have the mounts raise their hitpoints by factors of 1 (no raise) to 3.2. That way if you forget to use a mount on your armor you're not screwed, you just get a "default" 1-inch armor
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  #2  
Old January 25th, 2005, 07:40 PM
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Default Re: Carrier Battles Mod

I dunno.

What's a good armor thickness to use, anyways?
20 to 100 in cm?
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  #3  
Old January 25th, 2005, 11:05 PM
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Default Re: Carrier Battles Mod

I think with armor mounts you are getting a few too many mounts.
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Old January 26th, 2005, 01:09 AM
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Default Re: Carrier Battles Mod

http://imagemodserver.mine.nu/other/...s_prealpha.zip

Strategies make a huge difference.
I just tried a simulator combat, small carrier loaded, vs 7 anti-fighter destroyers, which should be roughly balanced construction and maintenance costs wise.

With default strategies, the destroyers lose only one ship, and have only one or two damaged.

With smarter fighter strategies (not tactical combat - actual strategies), those destroyers all get disabled by the fighters. Although the fighters all die, the destroyers are worse than dead
In the combat I ran, the destroyers were left with weapons mostly intact, but immobilized and bleeding supplies.

In this case, the whole fighter load was set up as heavy dogfighters. Anti-Missile action was not a priority for any of them, though they did take some pot shots at missiles when there were no ships in range.

Note: Most of the tech levels are not finished, and race design has not been looked at yet.
This is just a Pre-alpha peek
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