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January 25th, 2005, 08:14 PM
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First Lieutenant
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Join Date: Sep 2004
Posts: 666
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Re: new game: two versus two
"options", I believe
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January 26th, 2005, 06:49 AM
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BANNED USER
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Join Date: Feb 2004
Location: Germany
Posts: 41
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Re: new game: two versus two
Heda,
Griffin here, yes with this system it works
Fine!
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January 26th, 2005, 07:03 AM
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BANNED USER
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Join Date: Feb 2004
Location: Germany
Posts: 41
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Re: new game: two versus two
Heyda, Griffin here: Now everything works fine 
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January 26th, 2005, 09:56 PM
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Private
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Join Date: Jan 2005
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Re: new game: two versus two
Hey it looks like they're one or two more players interested. What about two vs. two vs. two?
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January 27th, 2005, 06:56 AM
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Sergeant
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Join Date: Jan 2005
Location: Germany, Leverkusen
Posts: 262
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Re: new game: two versus two
Ok, but i think we play this game to the end, we can open another one too i think.
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January 27th, 2005, 07:48 AM
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First Lieutenant
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Join Date: Sep 2004
Posts: 666
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Re: new game: two versus two
two vs. two vs. two is inconsistent with my idea about proper incentive for conflict, although it is consistent with my idea about proper situation for socialization.
Then there is pentagram style, for exactly five players...
But I won't play any more dom2 games until at least one of the two that I am currently in comes to an end!
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January 27th, 2005, 12:06 PM
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Re: new game: two versus two
arg a stray arrow hit my prophet and killed him and my whole army routed.
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January 27th, 2005, 12:40 PM
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First Lieutenant
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Join Date: Sep 2004
Posts: 666
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Re: new game: two versus two
:-(
The routing rules are kind of irritating. If all of your troops are killed our routed, then all of your commanders will also rout. Likewise, if all your commanders are killed or routed, then all of your troops will rout.
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