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  #1  
Old January 28th, 2005, 10:01 PM

VaultDweller VaultDweller is offline
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Default Re: Pointer Mod

Thanks for the advice, I'll try that when I get home today.

So far the mod is pretty interesting. It seems to slow down the inital rush for colonization nicely.
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Old February 1st, 2005, 12:44 AM

VaultDweller VaultDweller is offline
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Default Re: Pointer Mod

I found a bug that's a pain. It happens when upgrading facilites.

Specifcally with Commercial Radioactive Storage facilities.
WHile on the main screen click on the wrench to view all build queues. Then click upgrade facilites. All colonies with commercial radioactive storage that are due to be upgraded to the next level will be upgraded to the next level of organic not radioactive.

EDIT: I've done some looking in the facilites.txt, it looks like Commercial Organic Warehouse and Commercial Radioactive Warehouse have the same facility family number, which is 1041.

So:

Commercial Radioactive Storage I
upgrades to
Commercial Organic Storage II
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  #3  
Old February 1st, 2005, 01:51 PM
Urendi Maleldil's Avatar

Urendi Maleldil Urendi Maleldil is offline
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Default Re: Pointer Mod

Quote:
VaultDweller said:
Commercial Organic Warehouse and Commercial Radioactive Warehouse have the same facility family number, which is 1041.

No problem. I'll fix that in v1.2.
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