.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

BCT Commander- Save $6.00
World Supremacy- Save $10.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #13  
Old February 11th, 2005, 03:35 PM

Jtownsend Jtownsend is offline
Private
 
Join Date: Feb 2005
Posts: 32
Thanks: 0
Thanked 0 Times in 0 Posts
Jtownsend is on a distinguished road
Default Re: Jumping in at the deep end

I believe the game is starting at medium tech, with a 100k bonus on the first turn. It may also be a crowded universe, with 3-4 systems per player. That considered, and with my non-HI race, I am considering doing without EB and making a faster colony ship, every second turn.

I'm leaning towards Stoney's idea of a transport ship with 2 mines early on, to stake out as many likely border warp points as I can. Continued advice along the veins already given here is much appreciated.

EDIT: Bit of important information - the game will be medium galactic edge, unless the players top 10 or 12, in which case large. The players start out with a bonus 100,000 on the first turn, and 3 good planets! Which rather alters my worry about having to have a cheapie colony ship if I did a land rush. On the other hand, given the size of the universe and the three starting good planets, I'm not sure EBing 33 colony ships would be very sane either. Brilliant advice?
Reply With Quote
 

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 05:42 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.