|  | 
| 
 
 
 
 
 
 
 
 
    
    
 |  | 
 
 
	
		|  |  |  
	
	
		
	
	
	| 
			
			 
			
				February 11th, 2005, 04:39 PM
			
			
			
		 |  
	| 
		
			|  | 
 Major General |  | 
					Join Date: Jan 2005 Location: In your mind. 
						Posts: 2,241
					 Thanks: 0 
		
			
				Thanked 0 Times in 0 Posts
			
		
	      |  |  
    
	| 
				 Re: Capship Mod 
 Please Note: This Is Only A Beta Version. Full Version Not Yet Available. 
				__________________O'Neill: I have something I want to confess you. The name's not Kirk. It's Skywalker. Luke Skywalker.
 -Stargate SG1
 |  
	
		
	
	
	| 
			
			 
			
				February 11th, 2005, 04:40 PM
			
			
			
		 |  
	| 
		
			|  | Shrapnel Fanatic |  | 
					Join Date: Feb 2001 Location: Waterloo, Ontario, Canada 
						Posts: 11,451
					 Thanks: 1 
		
			
				Thanked 4 Times in 4 Posts
			
		
	      |  |  
    
	| 
				 Re: Capship Mod 
 That's Fyron's point, though.
 If you put a pictures/races folder into your mod, only the races listed there will be in your mod.
 You don't even need to copy the BMPs and TXTs, just have the racename folder for ONLY the races you want to include in the mod.
 
				__________________ 
				Things you want: |  
	
		
	
	
	| 
			
			 
			
				February 11th, 2005, 10:06 PM
			
			
			
		 |  
	| 
		
			|  | 
 First Lieutenant |  | 
					Join Date: Mar 2002 Location: North Carolina 
						Posts: 720
					 Thanks: 0 
		
			
				Thanked 0 Times in 0 Posts
			
		
	      |  |  
    
	| 
				 Re: Capship Mod 
 StrategiaInUltima, you are more than welcome to take a look a the mod I was working on. It has some of the same concepts that your's has and I'll probably not go back to it. Strip it out, use anything you happen to like, delete it and tell me to STFU, whatever.    Here's a download  link.
				__________________This is the 21st century, right? Then where the hell is my flying car?
 |  
	
		
	
	
	| 
			
			 
			
				February 12th, 2005, 03:08 AM
			
			
			
		 |  
	| 
		
			|  | 
 Shrapnel Fanatic |  | 
					Join Date: Jul 2001 Location: Southern CA, USA 
						Posts: 18,394
					 Thanks: 0 
		
			
				Thanked 12 Times in 10 Posts
			
		
	      |  |  
    
	| 
				 Re: Capship Mod 
 
	Quote: 
	
		| StrategiaInUltima said: Oh, I see. Thnx for clearing that up Urendi
  
 I know, but I wanted some STOCK races NOT to appear in some mods. For example, I don't really like the Eee - with their globular ships. Or the Sergetti. And in one mod I used only several downloaded ST races - not all, but some. (And yes, it WAS an ST mod - but my own one. I knew (a little) about the AT ST Mod, but I just created it anyway. Never really got round to finishing it completely.)
 
 I'll be uploading SectType soon.
 
 |  If all you have in your Modname\Pictures\Races folder is a Jraenar folder, ONLY the Jraenar shipset will be available. |  
	
		
	
	
	| 
			
			 
			
				February 12th, 2005, 09:09 AM
			
			
			
		 |  
	| 
		
			|  | 
 Major General |  | 
					Join Date: Jan 2005 Location: In your mind. 
						Posts: 2,241
					 Thanks: 0 
		
			
				Thanked 0 Times in 0 Posts
			
		
	      |  |  
    
	| 
				 Re: Capship Mod 
 Thank you Nodachi... I am indebted 2 U  
				__________________O'Neill: I have something I want to confess you. The name's not Kirk. It's Skywalker. Luke Skywalker.
 -Stargate SG1
 |  
	
		
	
	
	| 
			
			 
			
				February 12th, 2005, 09:34 AM
			
			
			
		 |  
	| 
		
			|  | 
 Major General |  | 
					Join Date: Jan 2005 Location: In your mind. 
						Posts: 2,241
					 Thanks: 0 
		
			
				Thanked 0 Times in 0 Posts
			
		
	      |  |  
    
	| 
				 Re: Capship Mod 
 Erm... Nodachi... I've tried three times, but something's wrong - perhaps with my copy of PowerArchiver or with the file or the disk. When I download it it shows up as being 79kB, and it conitnues to say that when I put it on a disk and transfer it to my own computer (I've got no internet connection on my PC, so data transfer has to happen with disks.) but when I open it, it shows only "changelog.txt" as being 200kB and packed as 400kB, and it won't open or extract. Could you plz make a zipfile of your mod and post it again? Perhaps then it'll work... 
				__________________O'Neill: I have something I want to confess you. The name's not Kirk. It's Skywalker. Luke Skywalker.
 -Stargate SG1
 |  
	
		
	
	
	| 
			
			 
			
				February 12th, 2005, 01:05 PM
			
			
			
		 |  
	| 
		
			|  | 
 First Lieutenant |  | 
					Join Date: Mar 2002 Location: North Carolina 
						Posts: 720
					 Thanks: 0 
		
			
				Thanked 0 Times in 0 Posts
			
		
	      |  |  
    
	| 
				 Re: Capship Mod 
 OK, zip file attached.  
				__________________This is the 21st century, right? Then where the hell is my flying car?
 |  
	
		
	
	
	| 
			
			 
			
				February 12th, 2005, 01:28 PM
			
			
			
		 |  
	| 
		
			|  | 
 Major General |  | 
					Join Date: Jan 2005 Location: In your mind. 
						Posts: 2,241
					 Thanks: 0 
		
			
				Thanked 0 Times in 0 Posts
			
		
	      |  |  
    
	| 
				 Re: Capship Mod 
 Thankyou... it looks very promising    I'm sure to use some aspects of it...
				__________________O'Neill: I have something I want to confess you. The name's not Kirk. It's Skywalker. Luke Skywalker.
 -Stargate SG1
 |  
	
		
	
	
	| 
			
			 
			
				February 12th, 2005, 01:31 PM
			
			
			
		 |  
	| 
		
			|  | 
 Major General |  | 
					Join Date: Jan 2005 Location: In your mind. 
						Posts: 2,241
					 Thanks: 0 
		
			
				Thanked 0 Times in 0 Posts
			
		
	      |  |  
    
	| 
				 Re: Capship Mod 
 [approx. diameter of eyes: 10 cm, approx. diameter of pupils: 20 angstrom] EEP..... the engines! The engines! [faints] 
				__________________O'Neill: I have something I want to confess you. The name's not Kirk. It's Skywalker. Luke Skywalker.
 -Stargate SG1
 |  
	
		
	
	
	| 
			
			 
			
				February 12th, 2005, 01:34 PM
			
			
			
		 |  
	| 
		
			|  | 
 First Lieutenant |  | 
					Join Date: Mar 2002 Location: North Carolina 
						Posts: 720
					 Thanks: 0 
		
			
				Thanked 0 Times in 0 Posts
			
		
	      |  |  
    
	| 
				 Re: Capship Mod 
 Are you referring to my mod? If so, the engines and control components use scale mounts. 
				__________________This is the 21st century, right? Then where the hell is my flying car?
 |  
	
		
	
	
	
	
	
	
	| 
	|  Posting Rules |  
	| 
		
		You may not post new threads You may not post replies You may not post attachments You may not edit your posts 
 HTML code is On 
 |  |  |  |  |