| 
 | 
     
    
    
    
     
    
    
    
 
    
    
 
    
     
    
    
    
     
    
    
    
     
    
    
    
 
    
    
 
    
    
 | 
       | 
      
 
 
	
	
	
	
	
	
	
	
		  | 
	
	 | 
 
 
		
	
	
	
		
	
	
	
		
		
		
			
			 
			
				February 14th, 2005, 07:03 PM
			
			
			
		  
	 | 
 
	
		
		
		
			  | 
			
 
  
			
				
				
				Lieutenant Colonel 
				
				
				
			 | 
			  | 
			
				
				
					Join Date: Oct 2003 
					
					
					
						Posts: 1,389
					 
					 
	Thanks: 0 
	
		
			
				Thanked 0 Times in 0 Posts
			
		
	 
					
					
					
					     
				 
				
			 | 
		 
		 
		
	 | 
 
    
	
     
	
	
		
		
		
			
			
				 
				Semi-OT: Carriers? When are they good?
	
			 
             
			
		
		
		
		Alright as all many of you know I am writing a story:   Here and I have currently designed 2 carriers as follows:
  
Class: Hallice  
Mass: 1300 kt 
Designation: Planetary Assault Carrier 
Fighter Compliment: (Standard) 41 Bullshark Attack Bombers 
Armor: 20 Ablative Armor 
Shields: 7 mk X Phased Shield Generators 
Defensive Weapons: 4 mk V Defensive cannons, 4 mk IV shrike anti-fighter missile systems. 
Propulsion: 4 quantum engines, Solar Grav Sail 
Sensors: Multiplex Tracker mk 5, standard sensor suite 
Defensive Suite: ECM level 3 generator 
Crew: 5,000 
Pilots: 82  
[b]Class: Nimitz 
Mass: 2000 kt 
Designation: Mothership 
Fighter Compliment: 68 Viper Fighters, 40 Bullshark bombers 
Armor: 30 ablative armor 
Shields: 6 mk X shield generators 
Defensive Weapons: 5 mk V anti-fighter missile systems 
Propulsion: 1 Quantum engine, 1 solar grav sail 
Sensors: MK V multiplex tracking system 
Defensive Suite: 1 cloaking device, 1 level III ECM generator 
Crew: 8,500 
Pilots: 148
 
Okay now that you've seen both carriers and their standard fighter loadout, I ask you this, when are carriers better in place of capital ships for getting a job done? For example the first action one of my Hallice carriers took part in was destroying 3 enemy planets with it's bomber wing. 
 Now the  Nimitz class is designed to bring more variety to it's firepower, 68 heavy fighters for ship killing ability and 40 bombers for planetary attack but it's also a lot more expensive.
 
What situations should I use these carriers in? as I intend to keep numerous carriers of both models active in my fleet.  
		
	
		
		
		
		
		
		
			
				__________________ 
				When life gives you lemons take them and squeeze them in life's eye until it gives you the oranges you asked for! 
 
"If men build things to look like our penis such as towers and ships does that mean female achitects represent women having penis envy?" 
 A line that made me chuckle, I can't remember where I heard it I just know it made me laugh. 
 
"I'm not really a slapper....I mainly punch and gouge." 
 Tammy Lee my kung fu instructor/sifu's daughter when asked if she ever slapped a boy for saying something nasty to her.
			 
		
		
		
		
		
		
	
		
		
	
	
	 | 
 
 
 
	 
	
		 
	 
 
	
	
		
	
	
	
		
		
		
			
			 
			
				February 14th, 2005, 08:25 PM
			
			
			
		  
	 | 
 
	
		
		
		
			  | 
			
 
  
			
				
				
				National Security Advisor 
				
				
				
			 | 
			  | 
			
				
				
					Join Date: Jan 2001 
					Location: Ohio 
					
					
						Posts: 8,450
					 
					 
	Thanks: 0 
	
		
			
				Thanked 5 Times in 2 Posts
			
		
	 
					
					
					
					     
				 
				
			 | 
		 
		 
		
	 | 
 
    
	
     
	
	
		
		
		
			
			
				 
				Re: Semi-OT: Carriers? When are they good?
			 
             
			
		
		
		
		
	Quote: 
	
	
		
			
				Starhawk said: 
I ask you this, when are carriers better in place of capital ships for getting a job done?   
			
		 | 
	 
	 
 In a story, whenever it's appropriate to the story. In an actual competative game of SEIV, almost never.    
		
	
		
		
		
		
		
		
			
				__________________ 
				I used to be somebody but now I am somebody else  
Who I'll be tomorrow is anybody's guess
			 
		
		
		
		
		
		
	
		
		
	
	
	 | 
 
 
 
	 
	
		 
	 
 
	
	
		
	
	
	
		
		
		
			
			 
			
				February 14th, 2005, 08:57 PM
			
			
			
		  
	 | 
 
	
		
		
		
			  | 
			
 
  
			
				
				
				Lieutenant Colonel 
				
				
				
			 | 
			  | 
			
				
				
					Join Date: Oct 2003 
					
					
					
						Posts: 1,389
					 
					 
	Thanks: 0 
	
		
			
				Thanked 0 Times in 0 Posts
			
		
	 
					
					
					
					     
				 
				
			 | 
		 
		 
		
	 | 
 
    
	
     
	
	
		
		
		
			
			
				 
				Re: Semi-OT: Carriers? When are they good?
			 
             
			
		
		
		
		So never use a carrier fighter wing when I could use a capital ship?  
 
Is that the major opinion on the boards? 
		
	
		
		
		
		
		
		
			
				__________________ 
				When life gives you lemons take them and squeeze them in life's eye until it gives you the oranges you asked for! 
 
"If men build things to look like our penis such as towers and ships does that mean female achitects represent women having penis envy?" 
 A line that made me chuckle, I can't remember where I heard it I just know it made me laugh. 
 
"I'm not really a slapper....I mainly punch and gouge." 
 Tammy Lee my kung fu instructor/sifu's daughter when asked if she ever slapped a boy for saying something nasty to her.
			 
		
		
		
		
		
		
	
		
		
	
	
	 | 
 
 
 
	 
	
		 
	 
 
	
	
		
	
	
	
		
		
		
			
			 
			
				February 14th, 2005, 09:19 PM
			
			
			
		  
	 | 
 
	
		
		
		
			  | 
			
			
				
				
				 Shrapnel Fanatic 
				
				
				
			 | 
			  | 
			
				
				
					Join Date: Feb 2001 
					Location: Waterloo, Ontario, Canada 
					
					
						Posts: 11,451
					 
					 
	Thanks: 1 
	
		
			
				Thanked 4 Times in 4 Posts
			
		
	 
					
					
					
					     
				 
				
			 | 
		 
		 
		
	 | 
 
    
	
     
	
	
		
		
		
			
			
				 
				Re: Semi-OT: Carriers? When are they good?
			 
             
			
		
		
		
		In stock, yeah. 
 
You could always mod, or RP decide to use carriers just for the heck of it.  It will at least make the game vs AI much more challenging. 
		
	
		
		
		
		
		
		
			
				__________________ 
				Things you want: 
			 
		
		
		
		
		
		
	
		
		
	
	
	 | 
 
 
 
	 
	
		 
	 
 
	
	
		
	
	
	
		
		
		
			
			 
			
				February 14th, 2005, 09:36 PM
			
			
			
		  
	 | 
 
	
		
		
		
			  | 
			
 
  
			
				
				
				Captain 
				
				
				
			 | 
			  | 
			
				
				
					Join Date: Jan 2002 
					Location: Calgary, Canada 
					
					
						Posts: 858
					 
					 
	Thanks: 2 
	
		
			
				Thanked 0 Times in 0 Posts
			
		
	 
					
					
					
					     
				 
				
			 | 
		 
		 
		
	 | 
 
    
	
     
	
	
		
		
		
			
			
				 
				Re: Semi-OT: Carriers? When are they good?
			 
             
			
		
		
		
		Yep, my primary use for carriers is to move fighters from one system to another. 
		
	
		
		
		
		
		
		
			
				__________________ 
				Those who can, do. 
Those who can't, teach. 
Those who can't teach, slag.
  http://se4-gaming.net/
			 
		
		
		
		
		
		
	
		
		
	
	
	 | 
 
 
 
	 
	
		 
	 
 
	
	
		
	
	
	
		
		
		
			
			 
			
				February 14th, 2005, 10:09 PM
			
			
			
		  
	 | 
 
	
		
		
		
			  | 
			
 
  
			
				
				
				Lieutenant Colonel 
				
				
				
			 | 
			  | 
			
				
				
					Join Date: Oct 2003 
					
					
					
						Posts: 1,389
					 
					 
	Thanks: 0 
	
		
			
				Thanked 0 Times in 0 Posts
			
		
	 
					
					
					
					     
				 
				
			 | 
		 
		 
		
	 | 
 
    
	
     
	
	
		
		
		
			
			
				 
				Re: Semi-OT: Carriers? When are they good?
			 
             
			
		
		
		
		i actually have the Devnull mod which adds fighterbombers, a single flight of 10 can destroy an entire enemy dreadnought in one pass    
		
	
		
		
		
		
		
		
			
				__________________ 
				When life gives you lemons take them and squeeze them in life's eye until it gives you the oranges you asked for! 
 
"If men build things to look like our penis such as towers and ships does that mean female achitects represent women having penis envy?" 
 A line that made me chuckle, I can't remember where I heard it I just know it made me laugh. 
 
"I'm not really a slapper....I mainly punch and gouge." 
 Tammy Lee my kung fu instructor/sifu's daughter when asked if she ever slapped a boy for saying something nasty to her.
			 
		
		
		
		
		
		
	
		
		
	
	
	 | 
 
 
 
	 
	
		 
	 
 
	
	
		
	
	
	
		
		
		
			
			 
			
				February 14th, 2005, 10:29 PM
			
			
			
		  
	 | 
 
	
		
		
		
			  | 
			
 
  
			
				
				
				Lieutenant Colonel 
				
				
				
			 | 
			  | 
			
				
				
					Join Date: Mar 2001 
					Location: Emeryville, CA 
					
					
						Posts: 1,412
					 
					 
	Thanks: 0 
	
		
			
				Thanked 0 Times in 0 Posts
			
		
	 
					
					
					
					     
				 
				
			 | 
		 
		 
		
	 | 
 
    
	
     
	
	
		
		
		
			
			
				 
				Re: Semi-OT: Carriers? When are they good?
			 
             
			
		
		
		
		Yeah, in the stock game, pretty much the only time you'll use carriers is if you get Fighters I before you get higher levels of ship construction.  Light Carrier can have a few Heavy Mount weapons when it has the minimum cargo requirement, and they're useful to have a few big guns early to complement the smaller ones.  But overall, fighters are far too weak to use it throughout the game. 
 
And for your story, you might want to adjust the number of pilots on each carrier, and then the number of crew accordingly.  I think your bombers are two-seat affairs, and your fighters are single-seat craft, leaving you with exactly the number of bodies to fill all the fighters.  In practice, you would have MORE pilots than fighters, mainly for the reason of always having a good number of pilots on alert at all times (they have to sleep too, you know), and because the health of the pilots isn't always guaranteed (launching a planetary assult?  You better make sure none of your pilots gets the flu before, unless you're willing to field fewer fighters). 
		
	
		
		
		
		
		
		
			
				__________________ 
				GEEK CODE V.3.12:  GCS/E d-- s: a-- C++ US+ P+ L++ E--- W+++ N+ !o? K- w-- !O M++ V? PS+ PE Y+ PGP t- 5++ X R !tv-- b+++ DI++ D+ G+ e+++ h !r*-- y? 
SE4 CODE:  A-- Se+++* GdY $?/++ Fr! C++* Css Sf Ai Au- M+ MpN S Ss- RV Pw- Fq-- Nd Rp+ G- Mm++ Bb@ Tcp- L+
			 
		
		
		
		
		
		
	
		
		
	
	
	 | 
 
 
 
	 
	
		 
	 
 
	
	
		
	
	
	
		
		
		
			
			 
			
				February 14th, 2005, 10:33 PM
			
			
			
		  
	 | 
 
	
		
		
		
			
			| 
 
  
			
				
				
				Brigadier General 
				
				
				
			 | 
			  | 
			
				
				
					Join Date: Aug 2002 
					Location: Carlisle, UK 
					
					
						Posts: 1,826
					 
					 
	Thanks: 0 
	
		
			
				Thanked 0 Times in 0 Posts
			
		
	 
					
					
					
					     
				 
				
			 | 
		 
		 
		
	 | 
 
    
	
     
	
	
		
		
		
			
			
				 
				Re: Semi-OT: Carriers? When are they good?
			 
             
			
		
		
		
		
	Quote: 
	
	
		
			
				Will said: 
And for your story, you might want to adjust the number of pilots on each carrier, and then the number of crew accordingly.  I think your bombers are two-seat affairs, and your fighters are single-seat craft, leaving you with exactly the number of bodies to fill all the fighters.  In practice, you would have MORE pilots than fighters, mainly for the reason of always having a good number of pilots on alert at all times (they have to sleep too, you know), and because the health of the pilots isn't always guaranteed (launching a planetary assult?  You better make sure none of your pilots gets the flu before, unless you're willing to field fewer fighters).  
			
		 | 
	 
	 
 It is posts like this that have led me to to decide that If I ever try and conquer the world, I plan to recruit my military advisors off this board.     
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
	 | 
 
 
 
	 
	
		 
	 
 
	
	
		
	
	
	
		
		
		
			
			 
			
				February 14th, 2005, 10:35 PM
			
			
			
		  
	 | 
 
	
		
		
		
			  | 
			
 
  
			
				
				
				Shrapnel Fanatic 
				
				
				
			 | 
			  | 
			
				
				
					Join Date: Mar 2003 
					Location: CHEESE! 
					
					
						Posts: 10,009
					 
					 
	Thanks: 0 
	
		
			
				Thanked 7 Times in 1 Post
			
		
	 
					
					
					
					     
				 
				
			 | 
		 
		 
		
	 | 
 
    
	
     
	
	
		
		
		
			
			
				 
				Re: Semi-OT: Carriers? When are they good?
			 
             
			
		
		
		
		Basically, in RL, fighters are good for getting there the firstest, which automatically means you have the mostest. (Mangling what some general or other said) 
		
	
		
		
		
		
		
		
			
				__________________ 
				If I only could remember half the things I'd forgot, that would be a lot of stuff, I think - I don't know; I forgot!  
A* E* Se! Gd! $-- C-^- Ai** M-- S? Ss---- RA Pw? Fq Bb++@ Tcp? L++++ 
  Some of my webcomics. I've got 400+ webcomics at Last count, some dead. 
Sig updated to remove non-working links.
			  
		
		
		
		
		
		
	
		
		
	
	
	 | 
 
 
 
	 
	
		 
	 
 
	
	
		
	
	
	
		
		
		
			
			 
			
				February 15th, 2005, 08:44 AM
			
			
			
		  
	 | 
 
	
		
		
		
			  | 
			
 
  
			
				
				
				General 
				
				
				
			 | 
			  | 
			
				
				
					Join Date: Sep 2003 
					Location: United Kingdom 
					
					
						Posts: 3,603
					 
					 
	Thanks: 0 
	
		
			
				Thanked 22 Times in 22 Posts
			
		
	 
					
					
					
					     
				 
				
			 | 
		 
		 
		
	 | 
 
    
	
     
	
	
		
		
		
			
			
				 
				Re: Semi-OT: Carriers? When are they good?
			 
             
			
		
		
		
		Light Carriers are great in the early game: they are cheap to research (Construction is mandatory to research after all), have 420 "free" hitpoints, the Heavy Mount for a small increase in damage or the Large Mount and some leaky armour. They also cover all your needs for cargo transport, and give you more points than Light Cruiser, boosting your morale by giving you the first position. Their main drawback is the lack of the 10% defence bonus of the Light Cruisers, and their added cost can be a problem in relation with build times. 
 
Fighters are quite nice early on too: seven fighters can be built in one turn, they can be deployed the turn after, and they are blockading the wormhole the next turn. They are thus faster to deploy than minelayers, while having the firepower to destroy lowly-armed vessels warping through that wormhole (even a Colony Ship with a PDC component will suffer, missile escorts will be swiftly taken down, and unarmed Colony Ships will suffer a lot). Mines are much better as soon as you can deploy a minelayer on the frontlines however. 
 
Other than that, the Fighter technology can be good if you have a long peace ahead of you: 20,000 fighters protecting the sole entry point in your systems would make for a powerful defence, though your own casualties would be equally impressive. The problem is, you are not so likely to have a long peace, and creating one hundred wormholes or so is going to take a while too. Carriers often than the Light Carrier are fairly useless however: they cost a lot to research, while being only marginally better than Light Carriers, and standard hulls are much better for less research. 
		
	
		
		
		
		
		
		
		
		
		
	
		
			
			
			
			
				 
			
			
			
			
            
			
			
				
			
			
			
		 
		
	
	
	 | 
 
 
 
	 
	
		 
	 
 
 
	
		
	
	
	
	
	
	
	
		
	
		 
		Posting Rules
	 | 
 
	
		
		You may not post new threads 
		You may not post replies 
		You may not post attachments 
		You may not edit your posts 
		 
		
		
		
		
		HTML code is On 
		 
		
	  | 
 
 
	 | 
	
		
	 | 
 
 
     |  
 |