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February 15th, 2005, 01:11 PM
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Major General
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Join Date: Jan 2005
Location: In your mind.
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Re: Carrier Battles Mod
I've dome cultures of all kinds - societies, government types, and even corporate structures. Now, an independent organization COULD be working as an inter-species intelligence agency... hiring themselves out to the highest bidder or simly trying to grab power by means of intelligence.
Note, however, that this was part of the Cultures and Demeanros Add-On, which also explains the 40% maint reduction as it has a modified Settings.txt with 50% standard manintenance.
The full C&D version 1.01 zip file can be found here:
http://www.shrapnelcommunity.com/thr...t=1&PHPSESSID=
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O'Neill: I have something I want to confess you. The name's not Kirk. It's Skywalker. Luke Skywalker.
-Stargate SG1
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February 15th, 2005, 02:02 PM
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Corporal
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Join Date: Aug 2004
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Re: Carrier Battles Mod
I can see that, but it seems unlikely that an entire species would comprise a multi-species intelligence agency..that's all 
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February 15th, 2005, 05:23 PM
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Shrapnel Fanatic
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Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
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Re: Carrier Battles Mod
I'm not too worried about cultures at the moment.
I will take a look at the link, though.
What I'm interested in at the moment is making sure the weapons are reasonably balanced, and that there are no major gameplay problems.
I think facilities will be next, followed by intel projects. That should cover the core mod files.
After that, the extra cultures, random map balancing, funky racial techs, default name files, etc will be extras.
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February 16th, 2005, 07:16 PM
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Captain
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Join Date: Jun 2001
Location: Oh, I\'m out there
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Re: Carrier Battles Mod
As I have said before, I love this mod. Now all I want is a working AI and a finished off component tree.
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February 16th, 2005, 09:23 PM
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Shrapnel Fanatic
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Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
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Re: Carrier Battles Mod
AI is my weakest subject in modding.
Would you be willing to help get them started?
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February 17th, 2005, 01:04 AM
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Shrapnel Fanatic
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Join Date: Dec 2000
Location: USA
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Re: Carrier Battles Mod
AI modding is not easy. In fact its a PITA.
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Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
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February 17th, 2005, 07:36 AM
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Captain
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Join Date: Jun 2001
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Re: Carrier Battles Mod
Uh.... I would love to. But I every attempt I have made at making a truly custom AI (keep in mind I also use a mod centered around fighters) has failed, especially getting them to use carriers consistantly.
And I really don't have the time right now, currently working two jobs, don't have a lot of spare time.
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