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February 19th, 2005, 03:56 PM
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General
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Join Date: Sep 2003
Location: United Kingdom
Posts: 3,603
Thanks: 0
Thanked 22 Times in 22 Posts
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Re: Ever played using a grid map?
None at all, to the best of my knowledge (and after seeing some of those maps with wormholes everywhere). You can also override the "no more than 10 wormholes per system" limitation, though it will still apply for player-created new wormholes.
Hmm, answering this question is safe I guess, as you cannot use this knowledge against me. Perhaps I should get back to work though.
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February 19th, 2005, 04:03 PM
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General
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Join Date: Feb 2001
Location: Pittsburgh, PA, USA
Posts: 3,070
Thanks: 13
Thanked 9 Times in 8 Posts
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Re: Ever played using a grid map?
Grid is my least favorite map to play. I like to imagine that the galaxy map is an actual map of the stars' positions, and that conceit doesn't work for grids.
However, I think a grid is more interesting if you mod it so that the maximum warp points is 8 and the minimum angle is 40.
__________________
Cap'n Q
"Good morning, Pooh Bear," said Eeyore gloomily. "If it is a good morning," he said. "Which I doubt," said he.
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February 19th, 2005, 05:15 PM
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Lieutenant Colonel
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Join Date: Dec 2000
Posts: 1,254
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Re: Ever played using a grid map?
If I set a game to "allow map save during game" and a player saves the map, does that player get the whole map (ie:including those parts invisible to their empire)?
Thanks,
Alarik
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February 19th, 2005, 05:21 PM
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General
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Join Date: Sep 2003
Location: United Kingdom
Posts: 3,603
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Re: Ever played using a grid map?
These players will get the .map file, so full knowledge of the map (if the map is loaded in the map editor). Or they could use it in another game, using an Ancient Empire.
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February 19th, 2005, 05:21 PM
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Major
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Join Date: Apr 2004
Location: Atlanta, Georgia
Posts: 1,152
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Re: Ever played using a grid map?
Quote:
alarikf said:
If I set a game to "allow map save during game" and a player saves the map, does that player get the whole map (ie:including those parts invisible to their empire)?
Thanks,
Alarik
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Yes. This includes fully up to date information about atmosphere conversions, value/conditions changes, planet creation, ringworld/sphereworld construction, etc. If ruins are allowed, it also allows the player to find every unique tech ruins left on the map and immediately find out exactly which unique tech is in each ruins without having to colonize it first.
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