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				February 24th, 2005, 03:04 AM
			
			
			
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 Corporal |  | 
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				 Re: Devnull tech question 
 Yeah, and there's external mount missiles, and Monolith facilities are in their own branch rather than Stellar Manipulation, and Emissive Armor's special ability is set high enough that it's acutally useful, and I don't think you can trade your strating colony tech, and point-defense cannons alos do mine-sweepign and don't require Military Science to get, and it seems to shuffle a bunch of stuff around. I want to know becuase I've joined a PBW game using it, and I'm sure there's more than this, so I want to get a better handle one what's good and what's not. |  
	
		
	
	
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				February 24th, 2005, 03:58 AM
			
			
			
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 Major General |  | 
					Join Date: Dec 2003 Location: Tasmania, Australia 
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				 Re: Devnull tech question 
 oops, my bad, totally forgot this pagehttp://www.jeffleggett.com/devnull.html |  
	
		
	
	
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				February 24th, 2005, 12:25 PM
			
			
			
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 Lieutenant Colonel |  | 
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				 Re: Devnull tech question 
 Spinal mounts! Yay!
 Those alone make the mod worth it. I LOVE being able to mount a Quantum Torpedo that does 1000 damage every shot...heh heh heh...
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				February 24th, 2005, 12:35 PM
			
			
			
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 Major General |  | 
					Join Date: Nov 2004 Location: Floating in space. 
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				 Re: Devnull tech question 
 What about being able to mount a quantum torpedo that does 17,000 damage a shot? |  
	
		
	
	
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				February 24th, 2005, 01:13 PM
			
			
			
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 Lieutenant Colonel |  | 
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				 Re: Devnull tech question 
 Hm. That would be neat too. oh yeah. OH YEAH. 
 Maybe a bit overkill?
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				February 24th, 2005, 01:17 PM
			
			
			
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 Major General |  | 
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				 Re: Devnull tech question 
 Nah. There is no overkill. There is only "Open fire!" and "I need to reload!" |  
	
		
	
	
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				February 24th, 2005, 01:25 PM
			
			
			
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 General |  | 
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				 Re: Devnull tech question 
 
	Quote: 
	
		| NullAshton said: Nah. There is no overkill. There is only "Open fire!" and "I need to reload!"
 
 |  Let's not forget "All hands abandon the ship, our *big* cannon just blasted away half our hull. I repeat, all hands aband...".
 
Where can you find a Quantum Torpedo dealing that much damage? It isn't in P&N, where Quantum Torpedoes barely do 7,000 damage points (if memory serves). 7,000 damage points! You could actually have trouble destroying a ship in a single hit with such puny weapons.   |  
	
		
	
	
	
	
	
	
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