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  #1  
Old March 2nd, 2005, 06:28 PM
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Default Re: This may be too many planets...

i dont know if you could make it impassible, but you could create a destructive border between subsystems. wormholes would have to be placed in each system with the map editor.

also, you will have to tweak crystiline solar resource generation. lowering it by 1/4 or 1/9 will actually be harder on crystiline races, as there will be no trinary systems for them to take advantage of.

and stardestroyers will be really harsh in this... ouch.
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Old March 2nd, 2005, 06:32 PM
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Default Re: This may be too many planets...

I wonder what this would do to the highliner mod... would make for some interesting scenarios, where riders could perform limited interstellar travel...
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Old March 2nd, 2005, 06:48 PM
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Default Re: This may be too many planets...

Would also make Neutral AI somewhat more of a challange in stock games.
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Old March 2nd, 2005, 07:18 PM
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Default Re: This may be too many planets...

Quote:
geoschmo said:
Would also make Neutral AI somewhat more of a challange in stock games.
Absolutely! The AI should love this mod, it might slow down their expansion, though.
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Old March 2nd, 2005, 07:37 PM
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Default Re: This may be too many planets...

Another thing... You need to divide the affects of star-based items by the number of stars in each system. Solar Collectors and Solar Resource Generators (crystalline facilities) will be 4 or 9 times as powerful, depending on the number of stars you end up using.
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