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  #1  
Old March 4th, 2005, 03:49 PM
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Default Re: Star Trek : Quadrants of Conflict 2

- Turn duration : 60 hours (48 for the first 20 turns)
- Map : Is almost ready.
- Planets : All players will have Medium sized, except the Bajoran and the 8472 they will have large ones.
- Race-setup : Use your race : planet/Atmosphere type, Culture and Race-tech trait. Rest is at own choice, but keep it as Trek as possible.
- Only Espionage Intel is allowed, No sabotage
- All Stellar Manipulation is allowed (in contrast to QoC1, we're you can/may not open or close WP's)
(note: the Borg made tha Transwarp Conduits, so it could be possible for all races in the future.)
- Only 3 partnership or military alliances are allowed pro race. and only 5 Trade or Trade&researcg alliances pro race.
- No Warrior tech trait
- Tech level is low
- Tech cost is high
- No PBW Advanced Research trait. (sorry AT. , but goal of QoC games is realism not game speed.)
Nevertheless you can use the other research boosters, but you are paying for them yourself, So it will not unbalance races to much.
- No Pirate Colony tech is allowed (AT, could you explain to me what it does.)
- Pirate race is allowed
- Events will be medium / high, So you can use un-lucky / very un-lucky but be warned.
- 5000 racial


Here A reminder to all, the GAME RULES.
And WARRIOR TRAIT IS OFF/FORBIDDEN/NOT ALLOWED
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Old March 8th, 2005, 08:50 AM
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Default Re: Star Trek : Quadrants of Conflict 2

Fighters can be launched in massive numbers, so having to watch 235 fighters fire 3 small phasers and 1 small photon torpedo each is kinda irritating. When you fire a weapon, all weapons of that type in the fighter group will fire.
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Old March 8th, 2005, 09:54 AM

Sol_Invictus Sol_Invictus is offline
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Default Re: Star Trek : Quadrants of Conflict 2

So do you guys use lots of fighters in STM games? They seem a good way for potentially under-teched and low-resource empires to pack some extra fire power since they don't cost any maintenance. I usually don't build too many of them, usually just a carrier or two with my main battle fleets, but I might make them a serious part of my strategy this time...

Btw, what's the deal with the Orion player? Looks like he dropped entirely from the PBW set-up... any ETA on him? I'd like to get this game going, I think it's gonna be a real challenge playing against human opponents and I'm looking forward to it
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