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  #1  
Old March 4th, 2005, 04:27 PM

quantum_mechani quantum_mechani is offline
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Default Re: Timing

Quote:
msew said:
MAPS:

okie

aran is out. It is a lame map. The two pennisulas are pretty much "safe" havens for whom ever gets their Capital placed near them. If someone is a sea nation then there needs to be another sea nation for parity. It is out.

Sundering is out. Too small.


Maps that I have found that are ok but not great are:

Pargonos2: http://ulm.illwinter.com/dom2/arrs_parganos2.zip

135 provinces, 19 sea provinces.

ISSUES: the people in the middle get fcuked. The people in the upper left hand corner get ufcked due to no money lands. All mountain up there.



Karan: http://ulm.illwinter.com/dom2/karan.zip

162 provinces, 20 sea provinces.

ISSUES: we are playing that now. And it might be a bit too big for 6 people.



Valhalla: http://ulm.illwinter.com/dom2/valhalla.zip
Number of provinces: 112. 23 or 24 sea provinces (from my count)

ISSUES: no real interesting terrain. everything basically connects to everything else. Water circles the entire thing.


Anyone have other map suggestions? It would be nice to let everyone have 15-18 provinces with no conflict. So ~100 province map or so
Out of these I vote Valhalla.
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  #2  
Old March 4th, 2005, 05:11 PM

rabelais rabelais is offline
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Default Re: Timing

The Map generator is awesome, but you may not want to play on a map with monochomatic tendencies.

Enclosed is sample tga and params so you can play with it.

numofneighbors<=nostart is a lovely (and available) option.

Couldn't figure out how to put more than one file in the archive, but you can regenerate the .map file.

DomMap is available at Arryn's site

Rabe

(P.S. actually it wont let me upload, even though the .exe extension (self-extracting) is nominally eligible. What gives?)

params below

DomMap -v -h 550 -w 750 -n Random -s 877876 -r 1.5 -wl 0 -tl 60 -ml 80 -pl 5 -rl 70 -d .08 -ns 0 -nl 80 -ps 15 -sa 30 -la 8 -ss 60 -ls 25 -sc 1000000 -tc 10000 -sm 2 -ln 2 -sn 5
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  #3  
Old March 4th, 2005, 05:17 PM

Ironhawk Ironhawk is offline
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Default Re: Timing

I would accept Valhalla just given the number of provinces. But there is so much water and the water is everywhere, geographically, such that things might get unbalanced if someone plays a water race.

Quote:
quantum_mechani said:
Out of these I vote Valhalla.
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  #4  
Old March 4th, 2005, 06:00 PM
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Arralen Arralen is offline
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Default Re: Timing

Valhalla sucks:
You can't tell waste from grassland.
Fords are barely identifiable.
Essentially, the land is all strung up, there's no coast or inland.
I can't stand the colour for long


Random maps:
We needn't do it ourselves. Gandalf has a bunch of ramdom maps with 80 prov for download at
http://www.dom2minions.com/~dominion...humbnails.html
__________________
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  #5  
Old March 4th, 2005, 06:28 PM

Ironhawk Ironhawk is offline
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Default Re: Timing

Those are some pretty nice maps. I'm fine with using these random ones. My suggestions are:

Map S23 : If we have no water nations (or two water nations). Placing the team capitals more or less vertically on the right and left sides will provide a VERY wide front in the middle, which is great!

Map S25 : If we have one water nation. In that case we could place the capitals horizontally and also have a good front.


Quote:
Arralen said:
Random maps:
We needn't do it ourselves. Gandalf has a bunch of ramdom
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  #6  
Old March 4th, 2005, 07:08 PM

YellowCactus YellowCactus is offline
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Default Re: Timing

If your going for diplomacy and fairness I would recommend a map that wraps. Inland is nice.
-Yc
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  #7  
Old March 4th, 2005, 09:22 PM

Ironhawk Ironhawk is offline
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Default Nation Selection

I'd like to play Vanhiem. Not sure what theme yet...
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  #8  
Old March 4th, 2005, 10:13 PM

msew msew is offline
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Default Re: Nation Selection

S23 is good

that is current leader righ tnow
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