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March 5th, 2005, 04:36 PM
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Shrapnel Fanatic
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Join Date: Dec 2000
Location: USA
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Re: Space Food Empires!
If I did not know any better I would say that you are a profectionist.  I mean that in a kind way as I wish I had a lot more of it in mean and a lot less of "oh well, its good enough for government work" mantality.
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Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
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March 17th, 2005, 03:22 AM
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General
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Re: Space Food Empires!
We appreciate the updates 
__________________
Courage doesn't always roar. Sometimes courage is that little voice at the end of the day that says "I'll try again tomorrow".
Maturity is knowing you were an idiot in the past. Wisdom is knowing that you'll be an idiot in the future.
Download the Nosral Confederacy (a shipset based upon the Phong) and the Tyrellian Imperium, an organic looking shipset I created! (The Nosral are the better of the two [img]/threads/images/Graemlins/Grin.gif[/img] )
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March 17th, 2005, 11:45 PM
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National Security Advisor
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Join Date: Oct 2001
Location: Toronto, Canada
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Re: Space Food Empires!
Another update:
I've finished off and debugged the Facility.txt file as well as set up some basic empire files for each race. Still need to make some combat images, update a few of the important AI files, and do some play-testing to fix any glaring problems so Saturday afternoon still looks good!
I'm not thrilled with the quality of the facilities thus far, but oh well, I can fix them up over time.
You can view the fully updated technology section that will represent the first release at the Space Food Empires website.
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March 18th, 2005, 08:41 PM
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National Security Advisor
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Re: Space Food Empires!
So I go set up a 10-player game with all the empires controlled by me and what's the first thing I notice? I completely forgot to assign 5 of the empire files a colony tech! After spending like 30 minutes on the first 5 empires' turns designing ships etc. 
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March 19th, 2005, 12:04 PM
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National Security Advisor
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Re: Space Food Empires!
I'm so frustrated. I've spent countless hours trying to get the AI to design a colony ship to no avail. I've tried every possible trick, compared entries to a dozen mods and still no luck. All I've been able to determine is that it's something related to the colonize planet - rock ability.

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March 19th, 2005, 12:20 PM
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National Security Advisor
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Re: Space Food Empires!
This is the entry I've been playing with mostly.
Code:
Name := Colony (Rock)
Design Type := Colony (Rock)
Vehicle Type := Ship
Default Strategy := Don't Get Hurt
Size Minimum Tonnage := 500
Size Maximum Tonnage := 500
Num Must Have At Least 1 Ability := 1
Must Have Ability 1 := Colonize Planet - Rock
Minimum Speed := 0
Desired Speed := 0
Majority Weapon Family Pick 1 := 0
Majority Weapon Family Pick 2 := 0
Majority Weapon Family Pick 3 := 0
Majority Weapon Family Pick 4 := 0
Majority Weapon Family Pick 5 := 0
Secondary Weapon Family Pick 1 := 0
Secondary Weapon Family Pick 2 := 0
Secondary Weapon Family Pick 3 := 0
Secondary Weapon Family Pick 4 := 0
Secondary Weapon Family Pick 5 := 0
Shields Spaces Per One := 0
Armor Spaces Per One := 0
Majority Comp Spaces Per One := 10000
Majority Comp Ability := Colonize Planet - Rock
Secondary Comp Spaces Per One := 0
Secondary Comp Ability := 0
Num Misc Abilities := 3
Misc Ability 1 Name := AI Tag 01
Misc Ability 1 Spaces Per One := 100
Misc Ability 2 Name := Standard Ship Movement
Misc Ability 2 Spaces Per One := 100
Misc Ability 3 Name := AI Tag 10
Misc Ability 3 Spaces Per One := 10000
AI Tag 01 refers to a 5kT supply reactor. It should add 5 of these (25kT), plus 5 5kT engines (25kT), and add AI Tag 10 for a cargo hold (20kT). The ship vehiclesize.txt entry requires 1 bridge, life support, crew quarters (30kT). So that's 100kT + 400kT colony module for a 500kT ship. It's a perfectly legal design I can make as a player.
Regardless of the ship size limits I set or even if I drop the colony requirements no luck to even get a basic hull design.
Strangely my attack ship entries are just fine!
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March 22nd, 2005, 01:42 AM
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Re: Space Food Empires!
Noticed a couple things:
First, when entering a system, I got an "Unable to load bitmap [root SEIV directory]/Space food empires/pictures/systems/stellarcore1.bmp"
Second, are light mounts only supposed to divide, size, damage, etc all in half, and divide the cost by 4?
__________________
Courage doesn't always roar. Sometimes courage is that little voice at the end of the day that says "I'll try again tomorrow".
Maturity is knowing you were an idiot in the past. Wisdom is knowing that you'll be an idiot in the future.
Download the Nosral Confederacy (a shipset based upon the Phong) and the Tyrellian Imperium, an organic looking shipset I created! (The Nosral are the better of the two [img]/threads/images/Graemlins/Grin.gif[/img] )
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March 22nd, 2005, 10:00 AM
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National Security Advisor
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Join Date: Oct 2001
Location: Toronto, Canada
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Re: Space Food Empires!
Ignore the missing bitmap errors for now, I'm making them now and will patch them in shortly. I was just too lazy to revert them to stock images as I had intended to make them in time for the first release. I believe the following system types will produce the errors: One of the blackholes, pulsars, quasars, neutron stars, dwarfs, and probably one or two more. Also note the nebula/storm systems are all using the same 2 images will recieve a nice update by Friday.
The half-mount should cost 40% but be 50% in size etc. The slight break on cost is to balance out the fact that the half-mount is less effective against leaky shields/armor.
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