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Old March 7th, 2005, 05:31 AM
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Default Re: MP Game - Yarnspinners

---- Arcoscephale, Turn 47 ----

Usually, when you leave a muddy little village that has been your home for many sad, sorry years, and set out on the road, having many great adventures, surviving one dangerous peril after another, only to return victorious months or years later, the place seems a bit small and unimportant. The village elders seem a little less mysterious and powerful, the local priests less authoritative, your own former fears and anxieties less real after all the dangers you have faced and survived.

Usually. While I have been gone, Oast Hills has transformed itself from a village into the capital of an empire. Everywhere I look tall, new buildings have been erected, among them no less than eight gaudy shrines to a certain blue-limbed pretender god (whom I have yet to encounter). The village elders now wear dark black robes and are followed everwhere by an honor guard wearing a strange rune on their shoulders. When I asked Anemoreia, a young priestess who was once a slave alongside Andromache, what the rune was supposed to mean, she said, "That was your idea, don't you recall? We are all one people now, the people of Arcoscephale; and that is our sign." But somehow when I devised my ideas of giving a downtrodden conquered people some sense of hope, this was not what I envisioned.

There does seem to be less mud, though. The streets have recently been paved with broad stones, just as I had often proposed to a complete lack of interest. Special attention has been paid to the roads near the mystics' quarters and the soldiers' barracks, which I appreciate. There are only ten new recruits stationed here, but they have been drilling constantly, and are much too keen to hear stories of the Mictlan wars. Eh, over-eager lads are nothing new, I suppose... but their enthusiasm for battle is a bit discomforting.

One thing that has not changed: it still took weeks for me to arrange a talk with the village elders. I would have thought they would be interested in the state of their empire to the east -- we have, after all, nearly tripled the size of our holdings since I left -- but they seemed almost bored by my accounts of turning the blood-suckers capital into a prosperous city. Instead, they wanted to know everything about how the mystics had fought in battle: what incantations they had used, and to what effect. They were especially curious about the vinoghers. But my concerns about the triplets and their power over the eastern swamps held no interest for them, nor did they care much for my accounts of the battles I had heard were raging between our neighbors and my opinion that we should tread carefully lest we get drawn in. "We trust you will remember that your contract does not include informing us of how we may act in affairs of foreign diplomacy," was how one of them put it.

I grew more uneasy when I was ushered out of their presence after only a quarter of an hour, only to see Vlde enter, and be greeted warmly. Nirmai, who arrived before I, told me that she has been in constant meetings with them for the past week. About what, I can only speculate, and my thoughts are all bad.

I was pleased when my desire to take the recruits on an extended training exercise to the small village to the west was approved by the elders. This city is starting to give me the creeps, and I welcome the chance to return to the quiet little town where Thymbre found a library and built a small place for studious types to engage in quiet refelection. I could use some time for reflection myself.

---
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Old March 20th, 2005, 01:00 AM
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Default Re: MP Game - Yarnspinners

---- Arcoscephale, Turn 48 ----

And when Pandokos of the quick feet and the cold shivery stick at last glimpsed the city toward which he was traveling, he became much confused, thinking he had accidentally turned back toward Oast Hills. In his infinite wisdom he turned to me, "The Collected Sayings of Pandokos the Prophet, Vol 1", to look at my array of useful and informative maps; but he seemed to expect more than a blank sheet with an X and the words "you are here!!" written on it, and in his snootiness slammed me shut before he could read any of the helpful advice written on the next pages... [passage ends abruptly]"

From The Collected Sayings of Pandokos the Prophet

This is what comes, I thought, of letting people into libraries. The next thing you know someone's built a huge fortress to house all the would-be scholars pouring in from the hinterlands, and they're charging ridiculous amounts for lodging and stables. I wonder if Thymbre knew what would happen to this quiet village when she tarried here an extra month to prepare the scholar's quarters, before joining us on her last campaign... I suspect she might just find the huge crowds and the constant magical bickering (and occasional flying sparks or sharp stones) to be amusing.

At least I was able to find the firbolg. Had I been looking for a lesser man, it would have been difficult, but Todd stands out in a crowd. He has the face of a young boy, and the same sheepish manner of speech, though it is whispered that he is millennia old. Certainly he is taller than any two men. But for all his affability, I was disturbed by his news. The first thing he told me, for instance, was that we were at war. "At war?" I said, naively placing stock in my nominal position as supreme commander of the Oast Hil... sorry, Arcoscephale forces.

"Yes, Rod marched out several months ago, and has been having a jolly good time on the high plains," said Todd seriously. "Only I can't go until Orokestes gets back." His eyes brightened. "Did you hear there was a huge battle, and everyone died, except the mystics? Now Orokestes will have to come back, and I can march out with him, and we can retake our ancestral home."

I realized, with dismay, that the news that several divisions of troops -- including many Greek veterans -- had been sent into battle without my knowledge, did not surprise me. Weren't we at peace with Vanheim? I thought. Didn't they trade away Thymbre's grave so that we would not have to fight this war?. Too late for such thoughts now.

Todd was eager to march forth immediately, for death and glory, and my stupid young recruits beamed eagerly at his words. But I insisted on speaking with the runner from the battle; and from his words I realized that we needed a plan. We faced even worse things than nightmares now, and this time I would not fail my troops. I ordered everyone to stay within the castle, and for news to be sent that any soldier or mystic afield must return, so that we might better plan how to face this foe.

But I found it impossible to think within the confines of the city walls, so close to terrible memories long since buried. At night I would dream that Athena was calling to me, telling me to meet her in the mountains. After a week of this, with no sign of friend or foe on the horizon, I decided that if going up into that mountains would get me a good night's sleep, it was worth it, goddess or no goddess. So accompanied by a young mystic who refused to let me go alone (I think he was itching for a chance to search for mystical sites, but dared not disobey my orders to stay within the castle), I marched out to the near hills. I sit there now, two nights later, watching the dark mountains I marched into with my love, unable to leave. It is not yet time, I know, though I cannot say what it is I am waiting for.

---
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Old March 20th, 2005, 01:07 AM
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---- Arcoscephale, Turn 49 ----

On the eighth night, just as a thin sliver of moon began to rise, Pandokos heard a voice behind him. "You," he said. "I thought you were in a swamp down south." There was a voice like silver and thunderclaps, and she said, "But I am the goddess of battle strategery, and you are in need of a plan." And she spoke many wise words with him, which although they were not wise enough to have been in the Book in the first place, were nonetheless wise enough to be included now...

From The Collected Sayings of Pandokos the Prophet

"Do not tarry," Athena said to me. "This world is breaking beneath the fires of war. In less than a year you must have completed my work for you here - you must have forged these people together and trained an army strong enough to beat back the forces of chaos. Ride out into the mountains as soon as you can. Meet the invaders head on, and in my name you will triumph".

I'm not so used to being addressed by goddesses. I feel that my speech lacks the proper iambic beat which the gods seem to expect of their confidants in all the old poems. But military strategy I can deal with.

"That's foolish. The walls of this fort are strong. If we wander into the passes which they know so much better than I, we'll just lose again. I've lost a battle in those mountains, Orokestes has lost a battle in those mountains... no, it's better to wait here."

Athena smiled. "But this time you won't be going alone." A wizened old man appeared at her side. His hair and clothes spoke of far too long in the wild, and his smell of far too long since he had had to stand among other people. "This is my priest, Karl. He has tended the grave of Thymbre in these mountains for the past three years, spreading my name among the animals and plants here, in preparation for this day. He will guide you through the hills, and his friends will protect you from ambush. Now, give him your weapons."

Thinking that she must mean that pretty (but useless) Winter Bringer the old woman in scene twenty-four had given me, I turned it over to him.

"And the other one."

Muttering that it was typical nonsense for a god to expect a man to fight empty-handed, I reluctantly turned over my lance also (the men will be disappointed, they regard it as a token of good luck).

"Okay, now what?" But Athena was gone. Without a word, Karl wandered off into the woods, and I followed him back to the city.

At the gates I at last met the fabled Orokestes. "Balachandra sent this stuff for you, from the forge out east," he said by way of introduction. In the package was a pair of beautiful blue boots with amber buckles, an amulet with amber stones, and a belt with a single huge piece of amber (Blachandra must have gotten a good bulk deal on amber). "Oh, and a strange woman left this for you."

It was a sword such as I have never see. Massive enough to require two hands, it crackled and hissed as it flew through the air, and sparks ran down its surface. It is a thing of deadly beauty. I suppose being chosen as a pawn in the games of the gods isn't always so bad after all.

---
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Old March 21st, 2005, 10:20 PM
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Default Re: MP Game - Yarnspinners

R'lyeh, Turn 48

Dear Diary,

Our revolutionary struggle continues apace. We are advancing inexorably on all fronts, even those in which our advance is in a backwards direction. Our forces triumphed so completely in Heaven's Hold that it was considered unwise to spread ourselves too thin to pursue the stragglers of the evil Man army, so we left the battle field in victory and left their few survivors holding it, convinced they had triumphed. The fools! Do they not know that we have the historical imperative on our side? Do they not recognize that theirs is a decadent bourgeois society doomed to fall? Why then must they throw their lives away on such a pointless struggle? If they would only surrender, I would personally see to it that the class traitors were executed as humanely as possible, and that the ordinary soldiers were sent to forced labor camps close to their homes, so their families, if they survived the purges, could visit them and provide them with food and blankets and other things they should be grateful to be permitted. I am merciful, unlike certain tentacled oppressors who shall remain nameless. For that is the will of


-Xlikloth
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Old March 21st, 2005, 10:53 PM
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Default Re: MP Game - Yarnspinners

R'lyeh, Turn 49

It is so dry here, but I have found a way to keep moist. The fish in this place are very stupid and hug the bottom when they swim, so it is easy to chase them down and replenish myself from their waters. I do not understand why they don't fly away when I dart among them, but then there is much in this strange tenuous dry sea that is a mystery to my. Why do the fish here think that sharp sticks will do aught but pass through me? Why do they hurl small fires at me when these will easily be quenched upon my skin? And why do they make choking gasping sounds when they are suddenly enveloped in life-sustaining water?

If not for the assurances of my sister, who has long voyaged above the waves, I would have laughed at the emissary from the strange sucking tentacled beings who fancy they have conquered the oceans; but Limne insisted on hearing her out, and showed me how to use the strange devices they provided to leave the waters. C'thulu is no great friend of ours, but neither is he our foe: and I do not like to see any creature of the deep hurt by surface dwellers as much as he. Besides, the strange fish with their green cloth banners are quite easy to trample underfoot, and it is marvelous to see how they've adapted to the terrible absence of cool comforting water all around. Too long have we queens of the sea ignored this dry place; it is good that I am here now, to ensure the safety of all the little creatures who live in the deep.

Thalassa, Lady of the Undines
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Old March 21st, 2005, 11:10 PM
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Default Re: MP Game - Yarnspinners

You guys are wacked out!!
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Old March 22nd, 2005, 07:06 AM
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Default Re: MP Game - Yarnspinners

I am quite wacked myself, because of all those squids and the silly Machakan who won't let me take their forts without a fight. Was this game supposed to be "Call of Ctuhlhu", and actually a game of survival?

Well, good luck to the remaining players against the rise of R'lyeh (and don't forget your astral magic, will you?).
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