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March 8th, 2005, 09:30 PM
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Shrapnel Fanatic
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Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
Posts: 11,451
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Re: Long Range scanners.
If you can see the ship, (and are in range) then the LRS will work on them.
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Things you want:
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March 9th, 2005, 01:13 AM
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National Security Advisor
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Join Date: Nov 2000
Posts: 5,085
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Re: Long Range scanners.
Quote:
Suicide Junkie said:
If you can see the ship, (and are in range) then the LRS will work on them.
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Unless they have Scattering Armor or a Scanner Jammer.
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Phoenix-D
I am not senile. I just talk to myself because the rest of you don't provide adequate conversation.
- Digger
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March 9th, 2005, 06:34 PM
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General
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Join Date: Feb 2001
Location: Pittsburgh, PA, USA
Posts: 3,070
Thanks: 13
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Re: Long Range scanners.
When you do scan a ship, remember to take notes on what you see. The scanned design will NOT automatically appear in the Enemy Ships list; you have to actually engage in combat for that.
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Cap'n Q
"Good morning, Pooh Bear," said Eeyore gloomily. "If it is a good morning," he said. "Which I doubt," said he.
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March 9th, 2005, 08:32 PM
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Sergeant
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Join Date: Dec 2003
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Re: Long Range scanners.
Wasn't that fixed in 1.91?
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March 9th, 2005, 10:31 PM
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Brigadier General
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Join Date: Apr 2002
Location: Kailua, Hawaii
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Re: Long Range scanners.
You know, I believe that there was a blurb in the 1.91 history.txt that said it was, but I never tested it.
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Slick.
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March 10th, 2005, 12:43 AM
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Shrapnel Fanatic
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Join Date: Jul 2001
Location: Southern CA, USA
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Re: Long Range scanners.
I am fairly certain that Canpq's post is still accurate in 1.91...
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March 10th, 2005, 01:10 AM
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Brigadier General
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Join Date: Apr 2002
Location: Kailua, Hawaii
Posts: 1,860
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Re: Long Range scanners.
Here it is. Not sure if it actually works:
Version 1.87:
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2. Fixed - In Simultaneous games, scanned enemy ship designs would not be saved.
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Slick.
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