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  #1  
Old March 18th, 2005, 01:51 PM
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Default Re: The People\'s Mod 0.2.1 released

Quote:
Gandalf_greypilgrim said:
Edit:

My bad, it seems in the updated maps, the name of the starbase was changed to Manhattan, but the event needed the name Manhattan Starbase. To fix, in Maps_Epsilon_Map.txt, locate the object "I-2 Manhattan", and change the Displayed Name to "Manhattan Starbase".

Changed this, still no go. I will re-start again just to be sure
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Old March 18th, 2005, 11:22 PM

Gandalf_greypilgrim Gandalf_greypilgrim is offline
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Default Re: The People\'s Mod 0.2.1 released

Okay. I will be doing massive bug hunting tomorrow, and when I finish I will release a patch.
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Old March 19th, 2005, 12:49 PM
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Default Re: The People\'s Mod 0.2.1 released

OK, Fixed problem 1...had to add "Starbase" to another line lower in file in "Ships" lines 1 and 2, do not change "Enemy Class Name" it will freeze on load up
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Old March 19th, 2005, 02:19 PM
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Default Re: The People\'s Mod 0.2.1 released

Bug report, When you warp from New Berlin to Forlon you come out W/P said "Edge", W/P listed as "New B" is "Edge" "Edge" system 3 W/Ps show to "Saggera" still looking for "Dragons Cove"
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Old March 19th, 2005, 05:57 PM

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Default Re: The People\'s Mod 0.2.1 released

oops. Have to fix that. Thanks for reporting that.
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Old March 19th, 2005, 08:24 PM
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Default Re: The People\'s Mod 0.2.1 released

Mission to take comp data to Dragons Cove....there is no contact at the Defence base (after I found it tooo) I had a range check error in Mveloem system, I could not get it to do it 2X




Edit...sorry was reported earler
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Old March 19th, 2005, 09:10 PM

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Default Re: The People\'s Mod 0.2.1 released

Okay, thanks mottlee, we will release a new version shortly, I am terribly sorry about the problems in this release.
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