|
|
|
|
 |

March 18th, 2005, 01:51 PM
|
 |
Colonel
|
|
Join Date: Feb 2001
Location: B.F.E. USA
Posts: 1,500
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: The People\'s Mod 0.2.1 released
Quote:
Gandalf_greypilgrim said:
Edit:
My bad, it seems in the updated maps, the name of the starbase was changed to Manhattan, but the event needed the name Manhattan Starbase. To fix, in Maps_Epsilon_Map.txt, locate the object "I-2 Manhattan", and change the Displayed Name to "Manhattan Starbase".
|
Changed this, still no go. I will re-start again just to be sure
__________________
Kill em all let God sort em out
|

March 18th, 2005, 11:22 PM
|
|
Corporal
|
|
Join Date: Mar 2004
Posts: 61
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: The People\'s Mod 0.2.1 released
Okay. I will be doing massive bug hunting tomorrow, and when I finish I will release a patch.
|

March 19th, 2005, 12:49 PM
|
 |
Colonel
|
|
Join Date: Feb 2001
Location: B.F.E. USA
Posts: 1,500
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: The People\'s Mod 0.2.1 released
OK, Fixed problem 1...had to add "Starbase" to another line lower in file in "Ships" lines 1 and 2, do not change "Enemy Class Name" it will freeze on load up
__________________
Kill em all let God sort em out
|

March 19th, 2005, 02:19 PM
|
 |
Colonel
|
|
Join Date: Feb 2001
Location: B.F.E. USA
Posts: 1,500
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: The People\'s Mod 0.2.1 released
Bug report, When you warp from New Berlin to Forlon you come out W/P said "Edge", W/P listed as "New B" is "Edge" "Edge" system 3 W/Ps show to "Saggera" still looking for "Dragons Cove" 
__________________
Kill em all let God sort em out
|

March 19th, 2005, 05:57 PM
|
|
Corporal
|
|
Join Date: May 2003
Location: South Karelia, Finland
Posts: 168
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: The People\'s Mod 0.2.1 released
oops. Have to fix that. Thanks for reporting that.
|

March 19th, 2005, 08:24 PM
|
 |
Colonel
|
|
Join Date: Feb 2001
Location: B.F.E. USA
Posts: 1,500
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: The People\'s Mod 0.2.1 released
Mission to take comp data to Dragons Cove....there is no contact at the Defence base  (after I found it tooo) I had a range check error in Mveloem system, I could not get it to do it 2X
Edit...sorry was reported earler 
__________________
Kill em all let God sort em out
|

March 19th, 2005, 09:10 PM
|
|
Corporal
|
|
Join Date: Mar 2004
Posts: 61
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: The People\'s Mod 0.2.1 released
Okay, thanks mottlee, we will release a new version shortly, I am terribly sorry about the problems in this release.
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|