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March 19th, 2005, 07:09 PM
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Brigadier General
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Join Date: Apr 2002
Location: Kailua, Hawaii
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Re: Known Bugs
I think that's a lot better; at least it's clearer. It is true that points will be wasted on the invalid project. To me, a player should use the event log and take appropriate actions for each entry. If he knows he has "repeat projects" selected, he should manually remove the project after he reads the log entry about the successful intel project. If he didn't remove the project once it succeeded, the next turn he will get a "failed" log entry for that project and that should key the player to remove the successful project from the queue. As far as the AI selecting a new valid target, that's probably better than wasting points on a dead project, but the AI is not known for his wise choices...
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Slick.
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March 19th, 2005, 07:33 PM
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Brigadier General
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Re: Known Bugs
Another "not-really-a-bug-but-annoying" bug is that ship ID number affects many aspects of the game, some of them are a little screwy. Specifically Douglas performed some testing and found that Ship ID affects the order in which ships are repaired and some other aspects of the game.
Douglas also found some wierd ways that some Stellar Manipulation actions can be performed in simultaneous movement - and they possibly could be used as an exploit.
To read the actual discussion:
http://www.shrapnelcommunity.com/thr...&fpart=14&vc=1
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Slick.
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March 19th, 2005, 07:49 PM
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First Lieutenant
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Join Date: Jan 2001
Location: Toledo, OH
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Re: Known Bugs
29. is a copy of 8.
31. is a copy of 15.
Add: Black holes can be created in a sector without a star (simultaneous game). The order to "create black hole" must be given at a star, but if your first order the ship to move, it will be able to create the black hole in a sector without a star. The star that the order was issued at will dissapear, but will not affect anything else in its system.
EDIT: Slick beat me to it.
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Assume you have a 1kg squirrel
E=mc^2
E=1kg(3x10^8m/s)^2=9x10^16J
which, if I'm not mistaken, is equivilent to roughly a 50 megaton nuclear bomb.
Fear the squirrel.
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August 2nd, 2005, 07:14 PM
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National Security Advisor
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Join Date: Dec 1999
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Re: Known Bugs
Alneyan reported that there are problems with certain types of diplomatic requests, so that if you request some things in some ways, an acceptance results in a refusal instead. Alneyan or someone familiar with this, could you provide details?
Another bug is that when fighter groups are fleeted with ships, the ships lose a whole bunch of extra supplies each turn.
There is reportedly another bug where certain kinds of stellar manipulations (e.g. star destruction) also can cause other objects (stars, planets) somewhere else to vanish from the game.
PvK
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August 3rd, 2005, 05:08 AM
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General
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Join Date: Sep 2003
Location: United Kingdom
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Re: Known Bugs
Demand Surrender, Demand Gift, Demand Tribute and possibly others do not work correctly: the recipient cannot accept those demands, both because the default message is a refusal, and because nothing accepts if you go ahead and accept. I think all other demands are not automatic, and those do not seem to be affected by the Demand problem. So yes, you can safely accept a Demand Surrender.
Oh, and Emergency Building lasts eleven turns, and not ten as advertised, if you do not turn it off yourself; I don't know if that would qualify as a bug though.
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August 3rd, 2005, 12:06 PM
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Brigadier General
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Re: Known Bugs
I can vouch that Demand Surrender works against the AI. When the conditions in the AI files (i.e. percent of score) are met, they will accept the demand and the surrender will be executed. Would this only apply to human vs. human?
edit: kant spell
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Slick.
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August 3rd, 2005, 12:25 PM
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General
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Re: Known Bugs
Or perhaps, just perhaps, it only works for the human if the score condition is met? (Assuming all Empires have a default politics file) And maybe the same could go for the Demand Gift option?
Alternatively, it could just be that the AI surrenders on its own when asked to surrender, instead of accepting the demand of surrender (in this case, the surrender will be carried exactly the same, so the difference would be impossible to tell). Do you know if AIs can accept to make a gift to you?
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August 3rd, 2005, 12:30 PM
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Brigadier General
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Re: Known Bugs
I haven't demanded a gift from an AI in a long time because I think it's a cheap tactic, but I do remember it working; haven't tested all permutations of the demand request, though. I remember demanding (and getting) planets, ships, etc.
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Slick.
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August 8th, 2005, 01:14 AM
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Major
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Re: Known Bugs
That happens because the resupply is done before supply use for the last sector of movement.
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