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March 20th, 2005, 08:14 PM
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National Security Advisor
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Join Date: Oct 2001
Location: Toronto, Canada
Posts: 5,624
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Re: Space Food Empires!
Currently playing a game with the mod (as all 10 players of course), doing a quality and bug check. So far the list isn't too big. I figure by turn 25 I should have uncovered anything serious...
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March 21st, 2005, 01:51 AM
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National Security Advisor
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Join Date: Oct 2001
Location: Toronto, Canada
Posts: 5,624
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Re: Space Food Empires!
Looking good. Caught some little bugs in the test game but I'm fairly happy with the play so far. Will finally upload when I get home from work tomorrow!
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March 21st, 2005, 06:25 AM
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Major General
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Join Date: Jan 2004
Location: Germany / Bielefeld
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Re: Space Food Empires!
 Please post a "small" version as well, since im up dial-up.
Thanks.
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March 21st, 2005, 09:10 AM
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National Security Advisor
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Join Date: Oct 2001
Location: Toronto, Canada
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Re: Space Food Empires!
Quote:
Ragnarok-X said:
Please post a "small" version as well, since im up dial-up.
Thanks.
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Umm, there's really no graphics so it's probably only 1-1.5Mb zipped/rared.
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March 21st, 2005, 12:55 PM
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Private
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Join Date: Dec 2004
Location: Kingston, ON
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Re: Space Food Empires!
Umm, there's really no graphics so it's probably only 1-1.5Mb zipped/rared.
What you got so hungy that ya ATE ALL THE SHIPSETS 
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March 21st, 2005, 02:38 PM
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National Security Advisor
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Join Date: Oct 2001
Location: Toronto, Canada
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Re: Space Food Empires!
Some items that will not be in this release:- Shipset Graphics (Currently default ships)
- Race portraits (Currently Race flags)
- New Component Graphics (Currently stock images)
- New Facility Graphics (Currently stock images)
- New System Graphics (Some current systems will generate missing file nag error)
- New Planet Graphics
- Some unique combat images (will appear as blank white/red squares)
- Quadrant Types (Currently only 5 basic ones)
- Some Stellar Manipulation Components
- Advanced/Optimized AI
- No Neutral Races
- Optimized Empire files
- Specific Empire mounts
- Some Empire vehicle types
What is in the first release:- 95% of planned Components
- 95% of planned Facilities
- Majority of unique Empire ship types
- 100 Unique system types
- 225 Custom Events
- Basic AI that can colonize, build small ships
- 50% of intended unique combat images
A number of "Not in this Version" items will be addressed this week - mainly combat images, race portraits, AI enhancements, and system graphics, and of course, bug fixes. 
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March 21st, 2005, 02:44 PM
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Major General
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Join Date: Nov 2004
Location: Floating in space.
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Re: Space Food Empires!
You need processed cheese cannons.
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March 21st, 2005, 10:45 PM
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National Security Advisor
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Join Date: Oct 2001
Location: Toronto, Canada
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Re: Space Food Empires!
Greetings!
Version 0.10 of the Space Food Empires mod has been posted. You can find it in the downloads section at the website:
http://sfe.captainkwok.net/home.html
Please note that you'll have to add AI players using the provided Empire files for now! I forgot to setup their files to use their racial traits! Duh!
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March 28th, 2005, 03:30 AM
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General
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Join Date: Sep 2003
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Re: Space Food Empires!
Nice.
__________________
Courage doesn't always roar. Sometimes courage is that little voice at the end of the day that says "I'll try again tomorrow".
Maturity is knowing you were an idiot in the past. Wisdom is knowing that you'll be an idiot in the future.
Download the Nosral Confederacy (a shipset based upon the Phong) and the Tyrellian Imperium, an organic looking shipset I created! (The Nosral are the better of the two [img]/threads/images/Graemlins/Grin.gif[/img] )
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