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Old August 13th, 2001, 05:05 AM
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Default Re: The best weapons for a close combat ship?

My favorite design so far, is the BlackHole class Combat Fortress. Not exactly a close range combat ship, since it fights at range six-plus, but getting closer wouldn't help this ship in any way.

Completely invisible to the naked eye of most races (+108% defense), Six talisman powered Heavy Polaron Beams, 1350 shields, with 170 regeneration per turn, 1470 armor, 6000 internal armor, MC plus biological crew backups.
Enough Whoop-*** to survive a counter-attack from 6 undamaged max-tech Phong Dreadnaughts, solo, and crippling the enemy force before 30 rounds run out.

The purchase price is a staggering $100,000, but maintenance can be as low as 5K minerals. (free in SE4 v1.35 )

------------------
The latest info on Pirates & Nomads (forum thread).
-<Download V2.2b>- (Now with EZ-Install, just extract to your SE4 folder)
-<Download P&N Classic>- (The final release of P&N v1.x, with EZ-Install, just extract to your SE4 folder)
-<Download compatible EMPs for P&N v1.2 through v1.7>-
-<Download SJs latest AI Patcher>-
Visit My Homepage

Other Links:
-<Play By Web>-
-<Schlock Mercenary>- (great space-based webcartoon) -<First Strip>-
-<8-bit Theater>- (fun comic with the pixellated FF1 characters)
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