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March 24th, 2005, 05:27 PM
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Private
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Join Date: Mar 2005
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Re: Tien Chi Mod Announced
SnA needs Celestial ***-Kickers, like in Crounching Tiger Hidden Dragon. Take the Astral Immortal Hero's (i forget names) graphics and make a new unit out of him, some sort of flying swordsman expert with ultra high defense. A Jedi if you will.
I'm not certain about ditching water on the vanilla CM, since they are supposed to be derived from Masters of the Way. There ARE some interesting Battlefield spells all that water+ random elemental magic that they can cast, like Acid Rain, ect.
It might be worth trying to make them much more expensive, but be a multi 2-path mage like Machaka's sorcerers. 2w2a2e2a?, or something. I like the *idea* of the CM, it just doesn't work out quite right, since rank 1 magic paths are generally useless.
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March 24th, 2005, 05:31 PM
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Second Lieutenant
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Re: Tien Chi Mod Announced
Oh, sure, but that's what the Masters of the Way are for.
Anyway, mod finished. Download at the top of the page.
__________________
Scott Hebert
Gaming Aficionado
Modding Beginner
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March 29th, 2005, 12:46 AM
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First Lieutenant
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Join Date: Mar 2004
Location: Seattle
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Re: Tien Chi Mod Announced
Quote:
TheSelfishGene said:
SnA needs Celestial ***-Kickers, like in Crounching Tiger Hidden Dragon. Take the Astral Immortal Hero's (i forget names) graphics and make a new unit out of him, some sort of flying swordsman expert with ultra high defense. A Jedi if you will.
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Ask and you shall receive ( I thought it was cool as well ). I've attached a mod that beefs up the T'ien Ch'i heros giving each one a neich at which the excel. Ho Hsien Ku has high prot ( and earth magic ) and weilds a flambeau. Lu Tung-Pin has a silly high defence and weilds two swords of quickness he's a buzz saw. Li T'ieh-Kuai is an assassin of the highest order.
Oh while I was at it I added the Celestial Communicant an S1 mage. It really helps them a lot by ( a ) taking fire from the Celestial Masters and ( b ) making communion economically feaseable.
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March 29th, 2005, 01:59 PM
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First Lieutenant
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Location: Seattle
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Re: Tien Chi Mod Announced
Made another tweak. Celestial masters now have a map move of 2. This makes it so that if T'ien Ch'i can somehow scrape together some meat for their army that has a map move of 2 ( their map move 2 troops are *horrible ) then they can move their casters at the same clip.
I tried this mod out a couple of times and I think it's not overpowered. With this mod T'ien Ch'i is much like Pythium only with crappier troops. To compensate their communicants can research which is a huge plus. They become equal to pythium if they get one of their hero thugs to arive in the game.
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March 29th, 2005, 05:06 PM
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Major General
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Join Date: Nov 2000
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Re: Tien Chi Mod Announced
CMs of S&A can fly ...
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As for AI the most effective work around to this problem so far is to simply use an American instead, they tend to put up a bit more of a fight than your average Artificial Idiot.
... James McGuigan on rec.games.computer.stars somewhen back in 1998 ...
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March 29th, 2005, 05:13 PM
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First Lieutenant
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Re: Tien Chi Mod Announced
Quote:
Arralen said:
CMs of S&A can fly ...
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yes they did not need the boost. The CM's of base T'ien Ch'i were the problem.
After playing it a couple times I think that my inital impressions were correct. With the new communicants and the improved CM's it plays like a crappy Pythium. The super heros if you get them allows it to get up to Pythium level overall. In a multiplayer game I would figure that the heros would really be excellent on defence.
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March 31st, 2005, 12:28 PM
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National Security Advisor
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Re: Tien Chi Mod Announced
I have an idea for alternate Tien Chi hero:
Sun the Monkey
weapon: Resizing Staff
dam 0
att 5
def 2
length 5
no-str
has a special effect 'Log'
He has magic to summon Celestial Warriors and Celestial Servants.
He is Immortal, Flying and Fire Resistant 100. He has full slots, possibly leaving out or adding a miscellanous slot.
Quite simple to do (except for the graphics), and based on a "chinese myths" story I read, that while must be very watered down, describes Sun the Monkey who is very simple to model in game. He is immortal and flying, he has a size-changing staff that is easy to carry and can be used in many ways, was the keeper of the Celestial Stables and befriended Pig (who seems to be source for Celestial Servant), was unharmed by the flames when he was being punished for eating the peaches of immortality... and has just now returned from the long travel during which he survived 81 life-threating dangers.
Would Sun the Monkey help Tien Chi more than the other heroes, as a hero? If yes, which one should I replace? If not, then I might mod him to replace Jade Emperor and use him as a pretender who starts with magics to summon Celestial summons but has pretty high (40 or 60) costs for other paths, more hits and att/def/str skills (modeled after elite Jotun) and hefty price lift because of the immortality. I might also take away his body slot if that is needed to balance. He would still have Earth and probably some natural protection.
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