.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Air Assault Task Force- Save $8.00
Bronze- Save $10.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #2  
Old August 14th, 2001, 05:33 PM
Suicide Junkie's Avatar
Suicide Junkie Suicide Junkie is offline
Shrapnel Fanatic
 
Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
Posts: 11,451
Thanks: 1
Thanked 4 Times in 4 Posts
Suicide Junkie is on a distinguished road
Default Re: Pre-warp Techs

You could try using the map editor, and giving all warppoints in the player's start system a cloaking ability.

Human players would just spend a few turns giving orders to "warp" at every square on the edge of thier home system until they find one...

You could give all warppoints cloaking abilities, which would really slow a player's expansion down, but once they have discovered by chance where a warppoint is, the movement AI would direct all ships straight to the right place.


How about this for another alternative:
Using the map editor again, remove all warppoints from the player's start system. Add a new system right beside it, with connections to the homesystem and some other nearby systems.

Now, the player is forced to be a neutral until they develop advanced stellar manipulation tech, or, research a new tech area.
This new tech area would be "warp point detection", and would give a component which can open a warppoint to the next-door system only (range 1). The player "finds" a warppoint to the next-dor system, which allows them to expand normally.
You could say that the warp point detector is a prototype device, and only needs to be tested. Maybe the big detector component is just used to find the characteristic "frequency" common to all warppoints. Once that is done, all ships get free, fully operational detectors, and the game continues normally, with your race expanding into the unknown.
Reply With Quote
 

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 12:23 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.