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  #1  
Old April 4th, 2005, 03:40 PM
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Default Re: Interested in a Homeworld Mod?

Never played Homeworld 2, but you do technically have no homeworld for the duration of the game in Homeworld 1, right?
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Old April 4th, 2005, 04:31 PM

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Default Re: Interested in a Homeworld Mod?

right.
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Old April 12th, 2005, 06:07 AM
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Default Re: Interested in a Homeworld Mod?

If anyone got further than me in HW2 (currently at Thaddis Sabbah (mission 12) where the damned Vaygr Battlecruisers keep creaming my Dreadnaught in some inexplicable way) and spotted new ships/technologies, please let me know?

I looked into the Homeworld2 Forums some time ago, and I saw a mention of some object called "Sajuuk", if anyone can provide info about it/him, it would certainly be appreciated. Couldnt login to the HW2 forum though, bloody thing wont accept Hotmail as an email provider.....
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Old April 12th, 2005, 07:29 AM

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Default Re: Interested in a Homeworld Mod?

Okay a bit of plot spoiling

Sajuuk is really just a dreadnaught on steroids, it's armor is almost twice that of the mothership and it's beamcannon is the most powerfull in the game, it can slice a vaygr cruiser in 3 hits (if the armor isn't upgraded) the only problem I can remember with it is that it can't target fighters.

It's what you and Makaan is searching for throughout the game

For the ultimate spoiling try
http://well-of-souls.com/homeworld/hws/
You can find information about all HW 1, HW 2 and Cataclysm ships here, as well as a few outtakes, some HW 2 ships are a bit vaguely detailed though, I think it's made before the official release of HW 2, there's also a lot about the plot
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Old April 12th, 2005, 02:09 PM

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Default Re: Interested in a Homeworld Mod?

Good call on this webpage, Akula. I've got some great shots for ships thanks to it.

I've also decided that in addition to the traditional shipsets, I'm going to make a few kiith specific sets. They'll probably use the same graphics as either the Taiidan or the Kushan, but the AI will be different. I'm sorry I don't have artistic skill or I'd draw a few ships myself Maybe I can beg AT to join in?

Okay kids:

Homeworld Mod: .01 % completed
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Old April 12th, 2005, 08:00 PM
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Default Re: Interested in a Homeworld Mod?

Were you planning to extract the assorted ship models from the HW/HW:C/HW2 games and render them as SE IV shipsets? I was poking around the various HW mod sites and that seems like a real possibility.

I've got HW/HW:C somewhere, never found the time to get HW2 so I don't know if they used the same pack file technology, etc.
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Old April 13th, 2005, 11:54 AM
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Default Re: Interested in a Homeworld Mod?

I found the disks and installed HW, I'll see if I can confirm that capability as time permits tonight.
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Old April 13th, 2005, 03:39 PM

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Default Re: Interested in a Homeworld Mod?

What programs would I need to extract the images? If I can do it without having to screenshot EVERY single ship, I'd prefer that.

I'm still going to need to make some custom artwork for troops and the like... Stick figures are always good right?
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Old April 20th, 2005, 06:21 AM
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Default Re: Interested in a Homeworld Mod?

Rudy, when you have HW2, could you please screencap all of the Progenitor ships? (icluding the Progenitor Mothership where you find the Dreadnaught) That way, we could make a "Progenitor Relics" race, similar to Space Monsters; their ships would be extremely strong when compared to similar ships of the "normal" races, but t'hey'd produce them very slowly, so every ship is precious, and every Keeper lost is a small disaster. Also, would it be possible to make their "homeworld" either the mobile Progenitor Mothership (an intact one) or a rather large piece of debris of the Mothership (like the Dreadnaught Berth or the Foundry)?

Oh, and as for troops, it would be simple (I think); On the HW Shipyards they say that the "Blade" interceptor from HW1 was originally meant for atmospheric travel. You could take this, and using the models of some of the anti-fighter fighters (Interceptors and Assault Craft and the like) you could make troops, simply put wings or other atmospheric flight assistants on them (like antigrav units (for the Bentusi, for example), helicopter rotors, lift jets, etc.) and there you have it, ready-made troops.
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Old April 18th, 2005, 08:17 AM
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Default Re: Interested in a Homeworld Mod?

If only you could add a damage modifier for weapons in the sense of "Tenth Damage To Shields", or "Double Damage To Armor". And if only you could add multiple damage types - so a medium weapon powerful against both Corvettes and Frigates (think along the lines of the Pulsar) could have both Double Damage To Armor and Double Damage To Shields. Oh well.
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