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  #1  
Old April 10th, 2005, 02:26 AM

Ironhawk Ironhawk is offline
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Default Re: Rebalance Mod game starting, everyone welcome!

The game actually never went down. Sheap just informed me that his IP has changed and the new IP has not propagated to all the DNS servers yet. So that is why connections were failing. Might take a day or two, so until that time, use the IP itself:

67.174.111.197
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  #2  
Old April 11th, 2005, 05:51 AM

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Default Re: Rebalance Mod game starting, everyone welcome!

The benatar.snurgle.org domain name seems to have propogated now so you can switch back to using that.

Quantum, have your network issues been resolved? If so I will put the server back on 24hr qh.
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  #3  
Old April 11th, 2005, 12:28 PM

quantum_mechani quantum_mechani is offline
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Default Re: Rebalance Mod game starting, everyone welcome!

Go ahead and put it back on quickhost. I seem to be able to connect to this server ok now.
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  #4  
Old April 11th, 2005, 06:26 PM

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Default Re: Rebalance Mod game starting, everyone welcome!

The game is back on 24hr quickhost. Abysia and Jotunhiem are still out.
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  #5  
Old April 11th, 2005, 07:15 PM
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Default Re: Rebalance Mod game starting, everyone welcome!

Be right in
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Old April 11th, 2005, 09:19 PM
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Default Re: Rebalance Mod game starting, everyone welcome!

New turn is up.
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Old April 12th, 2005, 02:39 PM

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Default Re: Rebalance Mod game starting, everyone welcome!

So. As the game is progressing I am finding myself drawn away from regular non-summoned troops. I'm sure more summoning death and nature type empires are already far ahead of me in this respect. But since this is a *Recruitable* Rebalance Game, it gave me pause when I started laying out plans for summoning factories and such. Does anyone - particularly SC, since this is not exactly the intent of the game - care?
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