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Old April 12th, 2005, 12:02 PM
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Default Re: Known Bugs

Geoschmo found that shields appear to count double on fighters:

http://www.shrapnelcommunity.com/thr...5&o=31&fpart=1

The double-shields bug has also been previously found by SJ on Weapon Platforms.

I suspect that this may also happen with other units.
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Old April 17th, 2005, 08:23 PM
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Default Re: Known Bugs

Sometimes in simultaneous movement games, when a ship/fleet is ordered to move to a location (or waypoint), the ship/fleet will end its turn at its required destination, but the order won't be cleared from its order queue. This prevents the ship/fleet from being selected with the "next ship" or "next fleet" hotkeys/icons because the game still thinks there is an outstanding order. If nothing is done, the ship will complete its order on the following turn, but this effectively delays you from giving the ship/fleet new orders for the additional turn; unless you are very observant and notice this without the aid of "next ship/fleet."
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