.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

BCT Commander- Save $6.00
World Supremacy- Save $10.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

Reply
 
Thread Tools Display Modes
  #1  
Old April 13th, 2005, 08:42 PM
narf poit chez BOOM's Avatar

narf poit chez BOOM narf poit chez BOOM is offline
Shrapnel Fanatic
 
Join Date: Mar 2003
Location: CHEESE!
Posts: 10,009
Thanks: 0
Thanked 7 Times in 1 Post
narf poit chez BOOM is on a distinguished road
Default Re: Interested in a Homeworld Mod?

Have you tried the Relic Developers Network? I'm wandering around in there now.

Looks a little sparse, but some interesting stuff.

This might be helpfull: http://forums.relicnews.com/showthread.php?t=25632
__________________
If I only could remember half the things I'd forgot, that would be a lot of stuff, I think - I don't know; I forgot!
A* E* Se! Gd! $-- C-^- Ai** M-- S? Ss---- RA Pw? Fq Bb++@ Tcp? L++++
Some of my webcomics. I've got 400+ webcomics at Last count, some dead.
Sig updated to remove non-working links.
Reply With Quote
  #2  
Old April 14th, 2005, 02:06 AM
zircher's Avatar

zircher zircher is offline
Sergeant
 
Join Date: Sep 2001
Location: Oklahoma, USA
Posts: 216
Thanks: 4
Thanked 16 Times in 11 Posts
zircher is on a distinguished road
Default Re: Interested in a Homeworld Mod?

Good links, I did get WinBig to compile so I'm playing with that. When I get HW2, I'll definately need those other tools.
--
TAZ
Reply With Quote
  #3  
Old April 14th, 2005, 02:11 AM
narf poit chez BOOM's Avatar

narf poit chez BOOM narf poit chez BOOM is offline
Shrapnel Fanatic
 
Join Date: Mar 2003
Location: CHEESE!
Posts: 10,009
Thanks: 0
Thanked 7 Times in 1 Post
narf poit chez BOOM is on a distinguished road
Default Re: Interested in a Homeworld Mod?

Could you post it someplace, please?

Multi-gun corvets(sp?) with ion-cannons sounds fun right now...
__________________
If I only could remember half the things I'd forgot, that would be a lot of stuff, I think - I don't know; I forgot!
A* E* Se! Gd! $-- C-^- Ai** M-- S? Ss---- RA Pw? Fq Bb++@ Tcp? L++++
Some of my webcomics. I've got 400+ webcomics at Last count, some dead.
Sig updated to remove non-working links.
Reply With Quote
  #4  
Old April 14th, 2005, 02:34 AM
zircher's Avatar

zircher zircher is offline
Sergeant
 
Join Date: Sep 2001
Location: Oklahoma, USA
Posts: 216
Thanks: 4
Thanked 16 Times in 11 Posts
zircher is on a distinguished road
Default Re: Interested in a Homeworld Mod?

Of course! I just needed to test it first.

http://www.fire-on-the-suns.com/WinBig.zip

I grabbed the first ship that I saw and converted it to .X so I could do quick view in my DarkBasic Pro model viewer.

Assuming the link works... one advanced support frigate. :-)


--
TAZ
Reply With Quote
  #5  
Old April 14th, 2005, 02:44 AM
zircher's Avatar

zircher zircher is offline
Sergeant
 
Join Date: Sep 2001
Location: Oklahoma, USA
Posts: 216
Thanks: 4
Thanked 16 Times in 11 Posts
zircher is on a distinguished road
Default Re: Interested in a Homeworld Mod?

Yeah, I'm rather pleased with myself. Not only can people export the models from HW and render them into ship sets. You can in theory export those models and textures to SE V when it is released. [insert real big grin]

I doubt that I'll have the time to actually build the shipsets for SE IV. I'm more of a tools guy this time around. But, I hope this will convince some folks that a HW mod is very easy to achieve. The most creative part will be where it comes to units that are not part of the original game such as ground troops. It will be interesting to see what Akula and others can achieve there.

Of course, if anyone needs to pick my brain on this, go for it. I'll try to do my best to help given the time I have available.
--
TAZ

Reply With Quote
  #6  
Old April 14th, 2005, 03:43 AM
narf poit chez BOOM's Avatar

narf poit chez BOOM narf poit chez BOOM is offline
Shrapnel Fanatic
 
Join Date: Mar 2003
Location: CHEESE!
Posts: 10,009
Thanks: 0
Thanked 7 Times in 1 Post
narf poit chez BOOM is on a distinguished road
Default Re: Interested in a Homeworld Mod?

Thanks.
__________________
If I only could remember half the things I'd forgot, that would be a lot of stuff, I think - I don't know; I forgot!
A* E* Se! Gd! $-- C-^- Ai** M-- S? Ss---- RA Pw? Fq Bb++@ Tcp? L++++
Some of my webcomics. I've got 400+ webcomics at Last count, some dead.
Sig updated to remove non-working links.
Reply With Quote
  #7  
Old April 14th, 2005, 06:11 AM

Akula Akula is offline
Private
 
Join Date: Feb 2005
Posts: 10
Thanks: 0
Thanked 0 Times in 0 Posts
Akula is on a distinguished road
Default Re: Interested in a Homeworld Mod?

What about copyright? I don't think they'll allow us to use their images in another game.
Reply With Quote
  #8  
Old April 26th, 2005, 05:27 AM
Strategia_In_Ultima's Avatar

Strategia_In_Ultima Strategia_In_Ultima is offline
Major General
 
Join Date: Jan 2005
Location: In your mind.
Posts: 2,241
Thanks: 0
Thanked 0 Times in 0 Posts
Strategia_In_Ultima is on a distinguished road
Default Re: Interested in a Homeworld Mod?

Yes, when I first read Sajuuk was a ship it really made me laugh..... Oh dear, those poor Hiigarans, worshipping a derelict ship for millennia.....

But, back to business. Two more ideas for HWM:

-Warp points.
Could be represented by "Hyperspace Gate Complexes". Perhaps when you've received HW2, Rudy, we could start a multiplayer match simply to make some nice screenies without worrying about the possibility of a sudden attack that would ruin your photo session. And, when that is done of course, we can..... well, test our skills against each other..... You, who knows the Hiigarans from HW1 and Cataclysm, and probably uses good tactics, versus me, specialized in HW2 combat, a firm believer in the "tank rush" tactic.....

-Storms.
The Progenitor wreckage in mission 7 emits harmful radiation clouds which damage ships and can be utterly lethal to non-capital ships. Even Frigates can be severely damaged. Also, in at least one skirmish/MP map (Terah, I think it was), there is a large cloud of radiation dividing the map into two sections. Perhaps this could be a plausible explanation for the storms from a HW perspective?
__________________
O'Neill: I have something I want to confess you. The name's not Kirk. It's Skywalker. Luke Skywalker.
-Stargate SG1
Reply With Quote
  #9  
Old April 26th, 2005, 06:14 AM

Akula Akula is offline
Private
 
Join Date: Feb 2005
Posts: 10
Thanks: 0
Thanked 0 Times in 0 Posts
Akula is on a distinguished road
Default Re: Interested in a Homeworld Mod?

I think there's a fenomenom in Cataclysm called slipgates or something similar, the Cal Stooh (not sure about the spelling) uses one of those for a far jump, those could propably serve as some sort of warppoints, it's not a great explanaition, but it's not entirely away from the HW universe, without having to rely solely on the Eye of Arran
Also about constructed gates, I think a large part of the Bentusi escaped through some sort of massive gate a good way into the cataclysm storyline

Actually radiation fields might be a very good explanaition ofr storms, don't they also affect sensors?

A thing to note though, the Dreadnaught isn't a unique ship, Makaan also has one he uses to open Balcora gate, this raises some questions, are there more than one mothership? Or are/was Dreadnaughts generally used as progenitor warships.
Also one might think that the Vaygr somehow has some sort of compatible matrix, after all Makaan is so bend on getting a hold on Sajuuk I really doubdt that he'd waste the time trying to get things like it's weapons systems operational, also as mentioned before the Taiidan also know the word Sajuuk, if I remember correctly they're the only ones that uses it in HW 1, thus there are also some things that point to the Vaygr having some relations to the progenitor
Reply With Quote
  #10  
Old April 26th, 2005, 06:40 AM
CovertJaguar's Avatar

CovertJaguar CovertJaguar is offline
Sergeant
 
Join Date: Jan 2004
Posts: 203
Thanks: 0
Thanked 0 Times in 0 Posts
CovertJaguar is on a distinguished road
Default Re: Interested in a Homeworld Mod?

I've been thinking about how you could implement hyperspace in SEIV and I came up with this idea:

While it is not possible to set a time limit on how long a warp point lasts, it is possible to create an environment in which warp points are inherently unstable and would eventually collapse. This can done using events, by making a low severity event that immediately closes a warp point. You could then adjust the "Event Percent Chance" values in the setting.txt file to control how often a event occurs.

I have attached a zip file with a settings.txt and events.txt that demonstrate this effect. After a certain amount of turns after a game starts, in which I believe no events can occur and appears to be hard coded, a warp point will be closed somewhere in the galaxy each turn.

This would allow you to place warp-openers on say your mothership and use it to open a hyperspace gate that will close in a few turns. I think this is as close to the Homeworld system as SEIV will allow.
Attached Files
File Type: zip 350693-Unstable Warp Points.zip (5.7 KB, 133 views)
__________________
"The difference between very sophisticated technology and magic is a very blurry line,” Dean Kamen, Wizard of IT
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 03:26 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.