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Old April 17th, 2005, 11:11 AM

alexti alexti is offline
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Default Re: earthquake?

Quote:
izaqyos said:
Quote:

Getting good summons quickly with pythium is not easy though also . The art with pythium is imho to survive until lategame well enough . In lategame pythium is one of the best nations but for a long period of 20-30 turns in midgame they literally suck . If enemies exploit this then you have a hard time with pythium .

I've also experienced this mid game weakness with Pythium.
Truth is, the reason for my original post is that I'm trying to form a successfull mid game pythium strategy.

rain of stones and earthquaked wasting theurgs is one problem I wanted to address.

Another problem is limited access to SCs.
I was thinking that maybe building towards good astral summons (angels, ether) might be a good direction.
A lot depends on whether you attack or defend. If you're defending, the best method I think is to cast fog warriors in the first round. If you're attacking, that's harder, because you're not sure what tactics the opponent will employ. Typically, I will put something like copper plate+ring of fire+ring of frost. That protects reasonably well vs various nasties like RoS, earthquakes, flames from the skies, murdering winters etc... But in the mid game you probably don't have enough gems (9 gems per mage) for all that equipment. I would avoid trying to take any fortresses with Pythium in the mid-game. Just keep attacking everywhere with small squads led by your mages. If enemy tries to take your fortress, you can use fog warriors (and put domes against other things) and script resist lightning for the first round as a precaution.
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