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  #1  
Old April 21st, 2005, 02:31 PM

Zooko Zooko is offline
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Default mods?

As per the "micromanagent and balance issues are due to Free-For-All" concept, I'm not so hot on Zen's Balance Mods anymore.

For example, his mods eliminate Wish. Is too much Wishing going to be a problem in any 2-vs-2 game? I think not. If anybody takes a strategy where they are able to cast Wish, then more power to them.

The Pretender Balance Mod might be okay, though, as that is intended to balance things right at opening and early game.
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Old April 21st, 2005, 07:54 PM

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Default regenerating berserking Niefel giants

Yes, I really like that strategy of Niefelheim, Green Dragon, 9 Nature. That is, in fact, the strategy I used in the previous game, which was the first 2-v-2 game that arc and I ever played. Our team won that time, in large part to due the early and powerful attack of the berserking regenerating Niefel giants.

I agree that you got unlucky.

I'm surprised that it took you so long to recall your god -- didn't you hire lots of Jotun Jarls and Jotun Godes? I recall seeing a few.

I noticed you didn't have any Niefel Jarls. If I were playing that strategy I might have begged my partner for a loan of gold in order to hire a Niefel Jarl right away. :-)
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  #3  
Old April 22nd, 2005, 01:00 AM
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The_Tauren13 The_Tauren13 is offline
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Default Re: regenerating berserking Niefel giants

To tell the truth, Im not a big fan of the Niefel Jarls. I prefer getting 2 Skratti (meaning a bunch of frost fiends ) rather than 1 Niefel Jarl...

I didnt stress to much on trying to recall my God. He needed a time out for bad behavior
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Old April 22nd, 2005, 07:28 AM

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Default Re: regenerating berserking Niefel giants

:-)

So what is another map that is a reasonable size for a two-vs-two game? I've looked around and haven't seen any.
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Old April 22nd, 2005, 10:40 AM

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Default Re: regenerating berserking Niefel giants

Tauren and I discussed this at length yesterday and came up with...

Desert Eye (125/17).

It is smaller than Inland (154/5) and larger than Chandrea (103/18). It also has the HUGE advantage of being wrap-around, which means we can have random starting spots. It also allows a water race if someone was so inclined to select one. There are other options, like Aran (107/11) or Tyrande (103/21) or Northwest Middle Earth (119/6) or even a random map, but we might have to use fixed starting spots because none of those are wrap-around.


You guys get the first and fourth pick this time.
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Old April 22nd, 2005, 02:33 PM

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Default Re: regenerating berserking Niefel giants

Shall we use Zen's Pretender Mods and Zen's Scales Mods but not Zen's Spell Mods ?
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Old April 23rd, 2005, 01:52 PM

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Default Re: regenerating berserking Niefel giants

I really like Zen's spell mods. It makes the T'ien Ch'i national spells castable, thus giving that nation a fighting chance. It also fixes a lot of the weaker summons, making them definitely worth casting. Additionally, it rightfully nerfs Flames from the Sky and Wrathful Skies (the single most unbalanced spell in the game), plus some other of the excesses.

Of course, the Wish thing is totally unimportant in a 2v2 on a small map, so that is a non-issue. It only matters late game due to clam hoarding.

Did you look at some of those map choices and see a map that you two like?
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