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  #1  
Old April 22nd, 2005, 01:24 PM
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lebarjack lebarjack is offline
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Default Re: Conceptual Balance Series (Mod)

Zen, you have written a long time ago a sticky post about dominion links.
It seems that your website has been forgotten in this list.
I think you should add it.
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  #2  
Old April 25th, 2005, 01:00 AM

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Default Re: Conceptual Balance Series (Mod)

Here is a readme file I hammered out for the spell mod (it looked like a lot of games were not using it due to lack of one).

Some things that occurred to me while creating it:

*Do the treelords really need the #clearspec command? Because it would be nice if they had thier vine ogre ability back.

*You increased the vine ogre defense by more than the vine men. It seems vine men should have the defense advantage since they are so much smaller.

*One command makes the haunted forest research level 8, which it is already at.

*Why is fate of oedipus research level 9?

*Consider making looming hell lower research and cheaper?

*What about making dark skies a fire (and maybe a point or two of air or earth) spell? Then you could reduce the cost/research without making air even better.

*Blood rain is never used at it's current position on the tech tree. Either make in no blood slaves, or lower research.

*With so many good uses for earth gems, Melancholia is never used. Again, lower research or cheaper would be nice.

*Get cracking on the other mods!
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File Type: txt 350432-conceptual_spells_readme_v1_80.txt (11.2 KB, 243 views)
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  #3  
Old April 25th, 2005, 11:02 AM
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Default Re: Conceptual Balance Series (Mod)

Thanks a million quantum.

Since we'll now (probably) be using this mod for Yarnspinners2 do you mind if I post the readme at the Yarnspinners2 Wiki for easy reference?
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  #4  
Old April 25th, 2005, 01:17 PM

quantum_mechani quantum_mechani is offline
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Default Re: Conceptual Balance Series (Mod)

Quote:
Sedna said:
Thanks a million quantum.

Since we'll now (probably) be using this mod for Yarnspinners2 do you mind if I post the readme at the Yarnspinners2 Wiki for easy reference?
Sure, I don't see why not. Oh, and here is a readme for scales while I'm at it.
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File Type: txt 350533-conceptual_scales_readme_v1_20.txt (337 Bytes, 145 views)
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  #5  
Old May 22nd, 2005, 06:18 PM

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Default Re: Conceptual Balance Series (Mod)

Here is the Latest Version of the Pretender Mod. I am currently nowhere where I can upload to my little page, so it will be availiable for download here at Shrapnel until I can host the files.

Conceptual Balance Pretenders 2.2

Edit: I think I have fixed all the grammatical and spelling errors. If you see any thought, feel free to point them out.
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File Type: zip 355449-conceptp22.zip (4.3 KB, 195 views)
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  #6  
Old May 22nd, 2005, 09:09 PM

Zen Zen is offline
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Default Re: Conceptual Balance Series (Mod)

Here is the first release of the Item Mod.

Please remember that this is a first release and anything you feel absolutely went in the wrong direction, please explain why.

No graphic at the moment, I will put one together when I can. File is availiable here to download until I can upload to the page Gandalf has so graciously provided space for during this whole time.

Conceptual Balance Magic Items 1.0
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File Type: zip 355471-conceptmi1.zip (1.5 KB, 205 views)
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  #7  
Old May 22nd, 2005, 09:22 PM

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Default Re: Conceptual Balance Series (Mod)

Quote:
Zen said:
Here is the first release of the Item Mod.

Please remember that this is a first release and anything you feel absolutely went in the wrong direction, please explain why.

No graphic at the moment, I will put one together when I can. File is availiable here to download until I can upload to the page Gandalf has so graciously provided space for during this whole time.

Conceptual Balance Magic Items 1.0
What changes did you make to magic items? It's hard to tell without documentation.
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  #8  
Old May 23rd, 2005, 08:33 AM
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Default Re: Conceptual Balance Series (Mod)

Quote:
Zen said:
Here is the Latest Version of the Pretender Mod. I am currently nowhere where I can upload to my little page, so it will be availiable for download here at Shrapnel until I can host the files.

Conceptual Balance Pretenders 2.2

Edit: I think I have fixed all the grammatical and spelling errors. If you see any thought, feel free to point them out.
You left out the banner from the archive.

All of your mods are also available for download from my site.
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  #9  
Old May 23rd, 2005, 09:06 AM
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Default Re: Conceptual Balance Series (Mod)

Changes to the cost of items:

- The Elixir of Life requires Nature 2 and Fire 2 (was Nature 3 and Fire 3)
- The Staff of Storms require Air 4 and Construction 6 (was Air 3 and Construction 4)
- The Frost Brand requires Water 1 and Earth 1 (was Water 1)
- The Serpent Kryss requires Nature 2 (was Nature 1)
- The Wraith Sword requires Death 3 (was Death 2)
- The Hell Sword requires Blood 4 and Fire 2 (was Blood 2)
- The Woundflame requires Death 3 (was Death 4)
- The Horned Helmet requires Nature 2 (was Nature 1)
- The Shambler Skin Armor requires Water 2 (was Water 1)
- The Hydra Skin Armor requires Nature 3 (was Nature 2)
- The Winged Shoes require Air 2 (was Air 1)
- The Clam of Pearls requires Water 2 and Astral 2 (was Water 2)
- The Fever Fetish requires Fire 2 and Nature 2 (was Fire 1 and Nature 1)
- The Blood Stone requires Blood 4 and Earth 1 (was Blood 3 and Earth 1)
- The Soul Contract requires Blood 5 and Fire 3 (was Blood 5)
- The Champion's Skull requires Death 1 (was Death 2)
- The Water Bracelet requires Water 2 (was Water 1)
- The Spell Focus requires Astral 2 (was Astral 1)
- The Lucky Coin requires Astral 2 (was Astral 1)
- The Lightning Spear requires Air 1 and Earth 1 (was Air 1)
- The Star of Heroes requires Earth 1 and Water 1 (was Earth 1)
- The Snake Bladder Stick requires Nature 2 (was Nature 1)
- The Rat Tail requires Nature 1 and Death 1 (was Nature 2)
- The Star of Thraldom requires Air 1 and Water 1 (was Air 1)
- The Demon Whip requires Fire 2 (was Fire 1 and Blood 1)
- The Standard of the Damned requires Death 3 and Astral 2 (was Death 3)
- The Ice Pebble Staff requires Water 2 (was Water 3)
- The Bow of War requires Air 1 and Fire 1 (was Air 1)

All the other changes affect the stats of various items, and repeating those here would probably not help much.
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  #10  
Old May 24th, 2005, 09:19 AM

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Default Re: Conceptual Balance Series (Mod)

Alneyan,
Ok about the Thorn, making it just a Blood boost is good.

Instead of GateCleaver, go for DuskDagger
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