.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Air Assault Task Force- Save $8.00
Bronze- Save $10.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 2: The Ascension Wars > Multiplayer & AARs

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #26  
Old April 28th, 2005, 02:49 PM
Alneyan's Avatar

Alneyan Alneyan is offline
General
 
Join Date: Sep 2003
Location: United Kingdom
Posts: 3,603
Thanks: 0
Thanked 22 Times in 22 Posts
Alneyan is on a distinguished road
Default Re: PBEM Game: King of the Hill 2 (Open)

The reason is to allow all nations to reach the Hill right as the clock starts ticking: 10 full turns is exactly what is needed to get to the Hill on turn 11, while waiting for turn 2 before attacking (there are nine provinces on the way).

If holding the Hill counted right from the start, nations having fliers or sneaking troops would have quite an edge (Caelum among them). It should be possible to get Teleport before turn 10, though that would require investing quite a bit in mages and/or having a Rainbow mage. Boots of flying or a flying Pretender should also do the trick.

At least, I believe it was my rationale when I initially set that rule for the first game.
Reply With Quote
 

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 08:44 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.