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  #1  
Old April 28th, 2005, 09:30 PM

ak_vader ak_vader is offline
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Default Re: Suggestions for Space Empires V

Well im new to these forums so forgive me if this is a stupid question. Ive looked at many threads and websites and cant find out if SE5 has multiplayer or not? Ive been playing Star Fleet Command 2 for the last 5 years many hours every night, and absolutley love it its the best space tactical game i can play with and against my buds online. I was liking the way SE5 sounds but again cant find out if its
multiplayer or not. Seeing as in 5 years ive never even played the single player of star fleet multiplay is where the real thrill of the kill comes in. If anyone could answer this id appreciate it. Thanks from a fellow tactical gamer.
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  #2  
Old April 29th, 2005, 12:38 AM
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Default Re: Suggestions for Space Empires V

It will have multiplayer, but it will be turn-based, not real-time combat like SFC2. I play SFC2 and OP from time to time as well. Both games are great, but I don't think it's fair to compare them. The SFC series is based on Star Fleet Battles and simulates combat ship-to-ship with possibly a couple of wingmen. The SE series is about managing an entire empire. Combat (in the SE series so far) doesn't have the detail of SFC (weapon arcs, hit&run raids, shield facings, transporter bombs, etc.) but it isn't meant to.
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Old April 29th, 2005, 01:26 AM
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Default Re: Suggestions for Space Empires V

Instead of the details of arcs, shield facings and one-off special attack tactics, you have the details of designing the ships, picking strategies to follow, fleeting them together in the right combinations, and retrofitting them as technology improves.

Then you hope they're outfitted well enough as fleets, easily over 20 per side and sometimes hundreds or a thousand per side, clash in space.
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Old April 29th, 2005, 01:53 AM
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Default Re: Suggestions for Space Empires V

The primary suggestions I have are:

1. Larger galaxies or multiple galaxies.
2. Larger tech tree. - I believe all technology is infinite in SE5 so that solves that problem. Now to find some clueless low-tech computers to plunder...
3. In addition to all the yummy modding abilities in SE4, I would have liked there to be a way to control supply generation. As it was, it was either infinite ot dependent upon the number of stars. Rather clunky.
4. A stronger AI. I know they are a LOT of work to code properly but a decent AI should be included. As it was, even on hard with high bonus I could *usually* beat the AI at least 8 times out of 10. And usually the only times I lost were when my starting position sucked. Or I had it set for teams.

I'm sure there are a few more but that's really my wishlist.
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Old April 29th, 2005, 03:10 AM

ak_vader ak_vader is offline
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Default Re: Suggestions for Space Empires V

Thanks slick for the answer, i will keep my eye on this one, cant wait to try the demo, hope the demo lets us test the multiplayer part of it. looks like could be a cool game to play with a friend. I am wondering if maybe the turn mode in multiplayer will have a speed setting or something so it plays at which ever speed is set the lowest on the folks all playing together, like maybe slow, medium, and fast. but it would only go as fast as the lowest setting. Just an idea.
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Old April 29th, 2005, 04:26 AM

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Default Re: Suggestions for Space Empires V

The turn mode in multiplayer is likely to be the same as Space Empires IV: all sides enter their orders, then when the last person sends it the game runs it, all the orders executing at the same time.

In that mode, you don't have any tactical combat, so you don't get to fight the battles and there's no need for a speed setting.
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Old April 29th, 2005, 12:05 PM

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Default Re: Suggestions for Space Empires V

Modable vehicle definitions as in I can change what a ship / base is? Cool...
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