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  #1  
Old April 28th, 2005, 11:02 PM
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Default Re: The Galactic Council needs YOU!

Quote:
mastermindkar said:
Sounds good. Merciful monsters or not, I suspect my self-esteem is gonna take a beating.
I have the first of what will doubtless be many questions:
Which mods do I need for the game? Just the Adamant mod?
Which mods improve the game the most in general?
When I was setting an empire, the "Hardy Industrialists" trait offers a 25% construction bonus for 1000 points, but increasing your construction aptitude to 125% also costs 1000 points. Do they do the same thing?
There are tons of mods out there that modify gameplay in many different ways. Which one is "best" depends entirely on your individual opinion. IMO Adamant is a very good one, but it's also very large and I don't think much effort has been put into making the AI very good for single player. TDM Modpack is an essential for the stock game, as it makes no changes to gameplay but greatly improves the AI. For others, search the lists at Malfador and Spaceempires.net and read the descriptions.

Regarding Hardy Industrialist, it depends on the mod. In stock, Hardy Industrialist is exactly equivalent to 125% construction aptitude for planetary space yards but has no effect on ship and base space yards. It's only value is that it isn't affected by the increased cost of construction aptitude at 120%, which allows you to get up to 145% planetary construction rates for a lot cheaper. In Adamant Mod, the trait is actually a special racial tech that gives you a special version of each planetary space yard that has a higher base rate. The fact that it directly modifies the base rate means that construction aptitude and population bonuses actually multiply with it rather than adding, so Hardy Industrialist + 120% construction aptitude = 1.25 * 1.2 = +50% construction rate, plus population has 25% more effect on construction rate.
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  #2  
Old April 29th, 2005, 01:16 AM

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Default Re: The Galactic Council needs YOU!

HAHA i once deleted my windows file and now my comp is all microsofty:-p...so i would play on my family machine ahah
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  #3  
Old April 29th, 2005, 12:57 PM

mastermindkar mastermindkar is offline
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Default Re: The Galactic Council needs YOU!

Okay, I downloaded the image mod into my space empires IV folder, and then I downloaded the adamant mod in to the SE IV folder too. I know the image mod is working because the start-up screen has a new cooler picture. How do I use the adamant (and other) mods?
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  #4  
Old April 29th, 2005, 01:22 PM
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Default Re: The Galactic Council needs YOU!

The image mod does not include a startup screen. Are you sure you placed the Adamant Mod into its own folder? There should be an Adamant folder in the SEIV folder.

The best way to load mods is to use the Mod Launcher. Place it in the SEIV folder and load it instead of SE4 directly.
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Old April 29th, 2005, 01:32 PM

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Default Re: The Galactic Council needs YOU!

Okay, I can now play the Adamant mod, thankyou for your help. Btw, are you going to be on my team Imperator?
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  #6  
Old April 29th, 2005, 01:43 PM
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Default Re: The Galactic Council needs YOU!

I don't have the time for PBW games right now, so I wasn't planning on joining this game.
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  #7  
Old May 3rd, 2005, 10:44 PM
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Default Re: The Galactic Council needs YOU!

There are a fair number of components and facilities that are improved versions of the normal kind and require a racial tech trait. All of them have an abbreviation for the racial trait in parentheses after the component/facility name. One thing I really like is how Adamant does Propulsion Experts - it uses a Quasi-Newtonian Propulsion system, and the PE version of each engine has one more standard movement point; this translates into a 100% (very early game) to 16% (extreme late game) overall speed boost rather than a constant +1 movement point, though you can get the stock Propulsion Experts effect too, with Transdimensional.
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Old April 29th, 2005, 01:43 PM

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Default Re: The Galactic Council needs YOU!

Let me add the qualifier: "I can now play the Adamant mod, but some of the pictures do not work."
I downloaded the FQM version of Adamant, and I have the image mod torrent file in my pictures file. What have I done wrong?
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  #9  
Old April 29th, 2005, 01:48 PM
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Default Re: The Galactic Council needs YOU!

Did you point the Image Mod torrent to the SEIV folder or to the Pictures folder? It is designed to be pointed directly at the SEIV folder itself.

You should have files named up to Comp_1837.bmp in the SEIV\Pictures\Components folder. If not, something went wrong. Also, check to make sure there is no Pictures folder inside the SEIV\Pictures folder.

If that isn't the problem, open SEIV\Pictures\Components\Components.bmp and see if you have a blue strip on the right side with light blue/cyan numbers. It should go up to 1872 for the last row. This file should be about 7 MBs.

If that is ok too, we will need more specific information on which pictures do not work.
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  #10  
Old April 29th, 2005, 01:49 PM
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Default Re: The Galactic Council needs YOU!

Must be a problem with the imagemod. Which ones are missing ? Component pictures or facility pictures ?
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