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May 1st, 2005, 12:06 AM
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Captain
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Join Date: Apr 2004
Location: Texas
Posts: 962
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Re: Carrier Battles Mod
Found a possible bug in 1.0c...
Researched Planetary Bombardment Missles. Got all 5 levels with one research level, and in the Ship build area it seems to only list the version #1....
Kana
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May 1st, 2005, 01:51 AM
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Shrapnel Fanatic
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Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
Posts: 11,451
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Re: Carrier Battles Mod
Fixed in both v1.2 and v1.0
Will be updating the PBW games to v1.0d, which will also provide the extra-distictive roman numerals on the advanced drive reactors.
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May 3rd, 2005, 04:15 PM
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Captain
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Join Date: Apr 2004
Location: Texas
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Re: Carrier Battles Mod
Running 1.0d...have VI reactor, and pic says its an XIII. I assume this is fixed in 1.2...?
Are we going to move the game to 1.2?
Kana
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May 3rd, 2005, 04:49 PM
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Shrapnel Fanatic
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Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
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Re: Carrier Battles Mod
Anything other than a v1.0 would break the savegames.
Reactor level 5 gives you a speed 3 engine (hence the roman III for the component)
To distinguish the level 6 (which is only cheaper) from the level 5, I added the X.
So its an X-tra cheap version of the speed III engine. 
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May 5th, 2005, 04:21 PM
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Shrapnel Fanatic
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Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
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Re: Carrier Battles Mod
Carrier Battles #5 is now open for players on PBW!
Everybody who missed out on the last four, now's your chance!
PS:
Spots are going fast; 50% sold out!
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May 6th, 2005, 12:33 AM
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Shrapnel Fanatic
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Join Date: Dec 2000
Location: USA
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Re: Carrier Battles Mod
So break the save games and start a new PBW game. 
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Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
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May 6th, 2005, 12:51 AM
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Shrapnel Fanatic
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Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
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Re: Carrier Battles Mod
That's Carrier Battles #5 
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July 8th, 2005, 12:54 PM
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Major
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Join Date: Apr 2004
Location: Atlanta, Georgia
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Re: Carrier Battles Mod
Are you sure about that? My tests from a while back were pretty conclusive that the order of ships that get repaired is by ship ID, which is coincidentally the same order ships are listed in the fleet transfer screen. I didn't specifically test it, but I seem to recall some instances from PBW games that indicate that the repair priorities list really is a sorted priority list and it is followed for the order of components repaired within a ship. I'd go ahead and test that now, but I don't have SEIV on my work computer.
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