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  #1  
Old May 14th, 2005, 07:12 PM
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Default Re: Space Food Empires!

Quote:
Ragnarok-X said:
So, how is it ?
Probably better with a good sauce.
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  #2  
Old May 23rd, 2005, 01:47 PM
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Default Re: Space Food Empires!

Well I've entered/re-arranged all the new entries from the addition of the new racial traits. Now to make changes to some of the other data/ai files to eliminate those pesky error messages.

I think the current history list has about 60 changes/additions on it thus far!

I'm aiming for early June for this version rather than May as I had planned. Mostly due to the little Space Empires vacation I've been on, which was broken by that pesky Star Wars mania, and has reeled me back in re-motivated to complete my task.
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  #3  
Old May 23rd, 2005, 04:13 PM
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Default Re: Space Food Empires!

Alright, i will wait anyways
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  #4  
Old May 29th, 2005, 11:39 AM
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Default Re: Space Food Empires!

Hey, here's an idea for v0.2 or so:
- Change all the normal system backgrounds into tables or picnic spreads. Gas giants become pots and pans, rock planets would be plates, and ice planets could be bowls. The star can be a fancy candle in the middle.
- Storms could be forks and napkins.
- Nebulae and other dead systems could be carpeted floors, grassy outdoors areas and such.
- Black holes could be a grassy field with a big anthill in the middle! The ants drag your food ships away and eat them
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  #5  
Old May 29th, 2005, 12:18 PM
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Default Re: Space Food Empires!

Quote:
Suicide Junkie said:
- Black holes could be a grassy field with a big anthill in the middle! The ants drag your food ships away and eat them
THAT is a sweet idea. Or, if you want to keep this in space, maybe make it a gigantic Juicer built by ancient malevolent aliens?

Also, see if Atrocities could allow you to add the Monsters Race - as mold and fungi. You could use Trooper's "Mushuns" shipset ( http://diesel2035.free.fr/mushun/index.htm )
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  #6  
Old May 29th, 2005, 12:38 PM
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Default Re: Space Food Empires!

Thanks for the ideas! I'll be keeping things set in space but I was interested in adding some sort of 'monsters' at some point.

Version 0.20 is almost ready to go, the new data entries have been put in so I just have to make sure I didn't introduce any serious bugs and hunt down a few of the little ones plus fix up the basic AI again since some I made some changes that made them invalid.

I'm also looking to add elements of SJ's and Fyron's happiness and pollution effects for 0.21 to 'spice' things up.
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  #7  
Old May 29th, 2005, 03:29 PM
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Default Re: Space Food Empires!

im not sure it if it isnt already included, but you should have Fyron popular pop-modifers at any rate.
What is pollution btw ? Or were you meaning population ?
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  #8  
Old May 30th, 2005, 02:16 AM
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Default Re: Space Food Empires!

Quote:
General Woundwort said:
Also, see if Atrocities could allow you to add the Monsters Race - as mold and fungi.
You mean Rollo? The Space Monsters come from Devnull.
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  #9  
Old May 30th, 2005, 03:22 AM
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Default Re: Space Food Empires!

Quote:
Imperator Fyron said:
Quote:
General Woundwort said:
Also, see if Atrocities could allow you to add the Monsters Race - as mold and fungi.
You mean Rollo? The Space Monsters come from Devnull.
The Monsters used in the STM are indeed the work of Rollo the Great.
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  #10  
Old February 4th, 2006, 10:58 AM
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Default Re: Space Food Empires!

Ooh - I just had an idea..... How about Herbs & Spices as (a) race(s)? It could be a major, playable race, but it could also be the Neutrals; so you can have Parsley neutrals, Basil neutrals, Oregano neutrals, Mint neutrals, you name it. It's just an idea, just struck me.
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