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Old May 18th, 2005, 07:06 PM
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Default Re: Realtime or turnbased tactical combat?

Quote:
HP Delron said:
I suppose. I honeslty always saw beam weapons at least as instant or near-instant weapons. To the point where dodging them would be out of the question.
Whether the beam or projectile, or whatever classical direct-fire weapon used will score a hit or a miss gets decided before the shot is animated.

Whether it hits or not depends on distance modifiers, ECM, combat sensors, hull bonuses, racial bonuses, culture bonuses, terrain modifiers, etc, plus the dice rolls.

All of the SE series has been this way.
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