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May 23rd, 2005, 11:57 AM
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Major
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Join Date: Sep 2004
Location: Searching for a holy grail.
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Re: What Is The Status Of The Star Wars Mod?
I'd go for a small one, a middle sized one, a big one and a huge giant one. Thus covering the range of star destroyers in as much detail as is needed.
Ohhh and a special component: 'Hick farm boy' that can kill death stars in one shot.

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He who disagrees with me in private, call him a fool. He who disagrees with me in public, call him an ambulance.
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May 23rd, 2005, 04:24 PM
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Corporal
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Join Date: Feb 2005
Location: Finland
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Re: What Is The Status Of The Star Wars Mod?
Thank you Urendi Maleldil. I didnt remember waht was addres to that great info supply. Sw Galactic Databank. Theforce have only side images from one side. Third link dont work. It goes to site. but most of links dont work. I found only one site from those you put when I search 90min. If you ask me, best site is SW Galactic Databank
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May 23rd, 2005, 08:49 PM
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Shrapnel Fanatic
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Join Date: Dec 2000
Location: USA
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Re: What Is The Status Of The Star Wars Mod?
YOu all must keep in mind that SEIV does not lend itself well to ship size scales. So all of the ships used will appear to be of the same size visually. That is just the nature of the game.
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Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
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May 24th, 2005, 09:52 AM
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Corporal
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Join Date: Jun 2002
Location: wash state
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Re: What Is The Status Of The Star Wars Mod?
Are you going to put in a AI, or is this for player vs player only? /crosses his geeky fingers.
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i came i saw.....i forgot where i put my sandwich
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May 24th, 2005, 11:41 AM
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Major General
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Join Date: Jan 2004
Location: Germany / Bielefeld
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Re: What Is The Status Of The Star Wars Mod?
Hey, i need to do a small hijack to this thread: Please reply to the mails about STM mod game.
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May 24th, 2005, 02:57 PM
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Private
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Join Date: May 2005
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Re: What Is The Status Of The Star Wars Mod?
Ahoy, I’m still quite new to SE4 and still learning the game mechanics. I’ve wondered too why this pretty game still has no decent SW mod available.
Next the hero-facilities, there could be maybe a more flexible method for implementing heroes of the saga to the game:
Create special hero-starships with unique unaffordable hero-components and let the player start every game with them.
Compared to hero-facilities, players could decide in which sector/system they are going to park their heroes with different abilities like economic and tactical bonuses which affect one sector, the whole system, or the entire empire.
To prevent hero-ships attacked by ordinary forces you could give them the same cloaking ability like the civilian starships of the Pirates&Nomad and Adamant mod which would be only detectable by other hero-ships’ scanners.
To make things more interesting, hero-ships could be captured by the enemy to force them providing their bonuses to the enemy side.
Here are some examples of hero-ships:
Rebels
- Mon Mothma and Admiral Ackbar flying on the Mon Calamari star cruiser Home One presenting the mobile Rebel headquarters which provides bonuses in all categories (happiness, production, ship/fleet training, etc.) in the sector/system
- Luke (with R2) on his X-Wing with superior combat ability and combat modifier bonus for the entire system.
- Han, Leia, Chewie and 3P0 on the Millenium Falcon with diplomatic (happiness) bonus for the current sector/system
- Lando Calrissian on his Lucky Lady space-yacht with superior economic bonuses for the sector/system
- General Madine on a Nebulon-B frigate providing intelligence points per turn, superior ship boarding, scanner, and mine-laying/-sweeping capability - acting as the Rebel hero-ship hunter
Imperials
- Emperor Palpatine on his Imperial shuttle providing bonuses in all categories to the sector/system
- Darth Vader with Admiral Piett and General Viers on the slow-moving SDD Executor with bonuses to combat and economy but moral penalty by oppressive force in the sector/system
- Boba Fett on his Slave I with superior combat power inclusive ship boarding, long-range scanning, and intelligence points generating - acting as the Imperial hero-ship hunter
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