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  #1  
Old May 24th, 2005, 10:46 PM
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Default Re: interview with Aaron Hall

Hey, cool... maybe this will get some more publicity for SE5!
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Old May 24th, 2005, 11:31 PM
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Default Re: interview with Aaron Hall

Weeee!
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Old May 25th, 2005, 03:58 PM

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Default Re: interview with Aaron Hall

Quote:
Ed Kolis said:
Hey, cool... maybe this will get some more publicity for SE5!
That's one of my hopes exactly. Aaron and the game series deserves all the support we can give it.

Here's to being *very* excited about the new game!

Andy
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Old May 25th, 2005, 09:31 PM
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Default Re: interview with Aaron Hall

What does this mean?

Quote:
Though our plan for SE5 is to make the AI scripts external!
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Old May 25th, 2005, 09:41 PM
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Default Re: interview with Aaron Hall

It means placing the functions used by the AI to determine actions in user editable text files instead of being hidden within the game code.
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  #6  
Old May 25th, 2005, 09:44 PM
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Default Re: interview with Aaron Hall

Pretty sure that means "put 'em where the modders can get at 'em"

In other words, instead of plugging numbers into predefined algorithms like you do in SE4, you could actually write your own AI code in some sort of scripting language (maybe Python or Javascript?)

pseudo code follows:
Code:

if enemy.shipCount > 100
{
for p in planets
{
if p.buildRate > 5000
p.build("doomStar")
else
p.build("spaceYard")
}
}
else
{
for p in planets
p.build("mineralMiner")
}



Or, if you're in a particularly sadistic mood, you could try this AI:

http://www.comedycode.com/showcode.cfm/code/28.html

edit: drat, Fyron was faster... stupid examples
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Old May 26th, 2005, 05:18 AM

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Default Re: interview with Aaron Hall

would be damnd great.
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