| 
 | 
     
    
    
    
     
    
    
    
 
    
    
 
    
     
    
    
    
     
    
    
    
     
    
    
    
 
    
    
 
    
    
 | 
       | 
      
 
 
	
	
	
	
	
	
	
	
		  | 
	
	 | 
 
 
		
	
	
	
		
	
	
	
		
		
		
			
			 
			
				May 28th, 2005, 06:50 AM
			
			
			
		  
	 | 
 
	
		
		
		
			  | 
			
 
  
			
				
				
				Shrapnel Fanatic 
				
				
				
			 | 
			  | 
			
				
				
					Join Date: Dec 2000 
					Location: USA 
					
					
						Posts: 15,630
					 
					 
	Thanks: 0 
	
		
			
				Thanked 31 Times in 19 Posts
			
		
	 
					
					
					
					     
				 
				
			 | 
		 
		 
		
	 | 
 
    
	
     
	
	
		
		
		
			
			
				 
				Re: The Star Trek Mod - 1.9.1.2 Update Released
			 
             
			
		
		
		
		
	Quote: 
	
	
		
			
				Star Trek Mod v1.9.1.7 
 
1.	Changed		All Hand Weapons should now share the same Family Number 
2.	Changed		All Rifles should now share the same Family Number 
3.	Changed		Abbravation for Laser Mount (LasM) to LBM 
4.	Changed		Resource costs for Engineering I - III 
5.	Changed		Resource costs for Damage Control I - III 
6.	Changed		Resource costs for Ram Scoop I - III 
 
 
Star Trek Mod v1.9.1.6 
 
1.	Changed		Most ships now only require 1 Life Support (Say for the Borg and Dreadnoughts or larger) 
2.	Changed		Borg ships, because of their size, require more crew and life support components 
3.	Changed 	Lowered KT size of Federation Frigate from 300 to 280 
4.	Changed		Increased KT size of Federation Heavy Escort from 240 to 250 
5.	Changed		Increased KT size of Federation Destroyer from 350 to 360 
6.	Changed		Increased KT size of Federation Light Cruiser from 400 to 420 
7.	Changed		Increased KT size of Ferengi Destroyer from 350 to 360 
8.	Changed 	Name of Shuttle Type V to Shuttle V. 
9.	Changed		Lowered Combat To Hit Offense Plus and Combat To Hit Defense Plus abilities for all fighters 
10.	Changed		Lowered Combat to Hit Defense Plus for Shuttles I - V 
11.	Changed		Reorganized the vehicle Size file. 
12.	Changed 	Troop KT Size (SM-12,MD-18,LG-23) 
 
 
Star Trek Mod v1.9.1.5 
 
1.	Added		Cargo Nitch (1kt cargo, 1kt Tonnage) 
2.	Changed		Location of SIF in component list 
3.	Changed		Lowered Shield Generation From Damage for all shields from 10 to 5 (Bio - 6) 
4.	Changed		Lowered Shield Generation From Damage for Crystalline Armor I - V (2,2,2,3,3) 
5.	Changed		Emissive Armor values for Crystalline Armor I - V (5,8,10,12.14) 
6.	Changed		(SSM) Small Satellite Mount description 
7.	Changed		(SSM) Small Satellite Range bonus from 2 to 1 
8.	Changed		Added Borg Drone Deflector 
9.	Changed		Tonnage Space Taken for Small Shield Generator I - III to 5 
10	Changed		Personal Shield Generator Family number from 507 to 515 
 
 
Star Trek Mod v1.9.1.4 
 
1.	Added		Deflector Dish - a zero cost item that reduces maintenance cost by 2% 
2.	Changed		Supply Storage amounts for all Warp Engine Type Components  
3.	Changed		Flux Pod I - V will no longer be allowed for bases 
5.	Added		Bussard Collector IV - X 
6.	Changed		Bussard Collector I - X is no longer be allowed for bases 
7.	Changed		Bussard Collector I - X tech requirement from Propulsion to Warp Technology 
8.	Changed		Ram Scoop I - III is no longer be allowed for bases 
9.	Changed		Ram Scoop I - III Family number to 514 (Can now be stacked with Bussard Collectors) 
10.	Changed		Anti Matter Pod I - V is no longer be allowed for bases 
 
 
Star Trek Mod v1.9.1.3 
 
1. 	Changed		Removed AI Tag 02 Description from Captains. 
2.	Fixed		Multiplex Tracking (6) Roman Numeral is now correct 
3.	Changed		Description of Warrior Trait to include "Not Intended For PBW Games." 
4.	Changed		Description of Pirate Colony Tech to include "Not Intended For PBW Games" 
5.	Added		AI Tag 02 to Pirate Captain I - II (Tells the AI to add to ship designs) 
6.	Changed		Removed Repair ability from Engineering I - III (Was redundant) 
7.	Changed		Changed Maintenance Reduction costs for Engineering I - III (8%,13%,18%) 
8.	Changed		Changed Engineering I tech requirement to Ship Construction I (Available from start of game) 
9.	Changed		Reduced Maintenance Costs from Replicator I - III (2% now) 
10.	Changed		Replicator I - III now generate 300/400/500 in supplies each turn 
			
		 | 
	 
	 
  
		
	
		
		
		
		
		
		
			
				__________________ 
				Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
			 
		
		
		
		
		
		
	
		
		
	
	
	 | 
 
 
 
	 
	
		 
	 
 
	
	
		
	
	
	
		
		
		
			
			 
			
				May 28th, 2005, 08:16 PM
			
			
			
		  
	 | 
 
	
		
		
		
			  | 
			
 
  
			
				
				
				Shrapnel Fanatic 
				
				
				
			 | 
			  | 
			
				
				
					Join Date: Dec 2000 
					Location: USA 
					
					
						Posts: 15,630
					 
					 
	Thanks: 0 
	
		
			
				Thanked 31 Times in 19 Posts
			
		
	 
					
					
					
					     
				 
				
			 | 
		 
		 
		
	 | 
 
    
	
     
	
	
		
		
		
			
			
				 
				Re: The Star Trek Mod - 1.9.1.2 Update Released
			 
             
			
		
		
		
		Another Update: 
Code:
 Star Trek Mod v1.9.2.0 
 
1.	Added	-	Made new component images and submitted to Image Mod. 
2.	Updated -	The HTML stuff. 
3.	Updated -	To FQM v1.22 
4.	Updated -	Mod Information 
5.	Added	-	Notes on supply useage/generation to Before You Play read-me notes. 
 
 
Star Trek Mod v1.9.1.9 
 
1.	Added	-	Strip Mining Facility I - III to Ferengi Facilities 
2.	Changed	-	Point - Defense Disrupter I - V Bitmap Image to 1902 
3.	Changed	-	Defense Phaser I - V Bitmap Image to 1907 
4.	Changed	-	Romulan Defense Cannon I - V Bitmap Image to 1903 
5.	Changed -	Engineering I - III Bitmap Image to 1905 
6.	Changed -	Replicator I - III Bitmap Image to 1918 
7.	Changed	-	Bio - Electric Field I - X Bitmap Image to 1900 
 
 
Star Trek Mod v1.9.1.8 
 
1.	Changed	-	Pulse Biokinetic Ray I - X will now fire upon Fighters 
2.	Changed	-	Incinerator Beam I - X will now fire upon Fighters 
3.	Changed	-	Pulse Disruptor I - X will now fire upon Fighters 
4.	Changed	-	Compressed Mini Beam X will now fire upon Fighters 
5.	Changed	-	Polaron Cannon I - X will now fire upon Fighters 
6.	Changed	-	Pulse Phaser I - X will now fire upon Fighters 
7.	Changed	-	Pulse Anti-Proton Beam I - X will now fire upon Fighters 
8.	Changed	-	Pulse Plasma Disruptors I - X will now fire upon Fighters 
9.	Changed	-	Cascade Pulse Disruptor I - X will now fire upon Fighters 
10.	Changed	-	Pusle Weapons will no longer fire upon Planets 
  
		
	
		
		
		
		
		
		
			
				__________________ 
				Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
			 
		
		
		
		
		
		
	
		
		
	
	
	 | 
 
 
 
	 
	
		 
	 
 
	
	
		
	
	
	
		
		
		
			
			 
			
				May 28th, 2005, 08:22 PM
			
			
			
		  
	 | 
 
	
		
		
		
			  | 
			
 
  
			
				
				
				Shrapnel Fanatic 
				
				
				
			 | 
			  | 
			
				
				
					Join Date: Dec 2000 
					Location: USA 
					
					
						Posts: 15,630
					 
					 
	Thanks: 0 
	
		
			
				Thanked 31 Times in 19 Posts
			
		
	 
					
					
					
					     
				 
				
			 | 
		 
		 
		
	 | 
 
    
	
     
	
	
		
		
		
			
			
				 
				Re: The Star Trek Mod - 1.9.1.2 Update Released
			 
             
			
		
		
		
		I would like to have some people play test the latest version of the mod before I make the update public.  The latest version will NOT work with previous saved games. 
 
If your interested, please post by tonight or email me at atrocities AT astempire DOT net.  Thanks. 
		
	
		
		
		
		
		
		
			
				__________________ 
				Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
			 
		
		
		
		
		
		
	
		
		
	
	
	 | 
 
 
 
	 
	
		 
	 
 
	
	
		
	
	
	
		
		
		
			
			 
			
				May 28th, 2005, 09:03 PM
			
			
			
		  
	 | 
 
	
		
		
		
			  | 
			
 
  
			
				
				
				General 
				
				
				
			 | 
			  | 
			
				
				
					Join Date: Apr 2001 
					Location: Cincinnati, Ohio, USA 
					
					
						Posts: 4,547
					 
					 
	Thanks: 1 
	
		
			
				Thanked 7 Times in 5 Posts
			
		
	 
					
					
					
					     
				 
				
			 | 
		 
		 
		
	 | 
 
    
	
     
	
	
		
		
		
			
			
				 
				Re: The Star Trek Mod - 1.9.1.2 Update Released
			 
             
			
		
		
		
		Sure, why not - I haven't played STM since 1.72 or so, so it should be like a whole new mod!   
Is this going to be multiplayer or do you want each of us to run our own single-player game (which would be quicker)?  
		
	
		
		
		
		
		
		
			
				__________________ 
				The Ed draws near! What dost thou deaux?
			 
		
		
		
		
		
		
	
		
		
	
	
	 | 
 
 
 
	 
	
		 
	 
 
	
	
		
	
	
	
		
		
		
			
			 
			
				May 28th, 2005, 09:11 PM
			
			
			
		  
	 | 
 
	
		
		
		
			  | 
			
 
  
			
				
				
				Shrapnel Fanatic 
				
				
				
			 | 
			  | 
			
				
				
					Join Date: Dec 2000 
					Location: USA 
					
					
						Posts: 15,630
					 
					 
	Thanks: 0 
	
		
			
				Thanked 31 Times in 19 Posts
			
		
	 
					
					
					
					     
				 
				
			 | 
		 
		 
		
	 | 
 
    
	
     
	
	
		
		
		
			
			
				 
				Re: The Star Trek Mod - 1.9.1.2 Update Released
			 
             
			
		
		
		
		Thanks Ed.  You can do what you want as far as playing.  I just need feed back regarding the new propulsion / supply useage / generation system, amoung other things. 
 
This version WILL NOT work with previous saved games.  You will need to have version 1.9.1.2 already installed before you can apply the update. 
 
INSTRUCTIONS: 
1. Copy your Star Trek Mod (v1.9.1.2) 
2. Paste it and rename it Star Trek Mod 1920 
3. I will email you the DOWNLOAD info. 
4. Download the patch and apply. 
5. I will also have to send you some new Component files to be added to your space empires iv \ pictures \ Components folder.  I have added about 25 new images and such that you will need for this update. 
		
	
		
		
		
		
		
		
			
				__________________ 
				Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
			 
		
		
		
		
		
		
	
		
		
	
	
	 | 
 
 
 
	 
	
		 
	 
 
	
	
		
	
	
	
		
		
		
			
			 
			
				May 28th, 2005, 11:05 PM
			
			
			
		  
	 | 
 
	
		
		
		
			  | 
			
 
  
			
				
				
				Corporal 
				
				
				
			 | 
			  | 
			
				
				
					Join Date: Feb 2004 
					
					
					
						Posts: 127
					 
					 
	Thanks: 0 
	
		
			
				Thanked 0 Times in 0 Posts
			
		
	 
					
					
					
					     
				 
				
			 | 
		 
		 
		
	 | 
 
    
	
     
	
	
		
		
		
			
			
				 
				...
			 
             
			
		
		
		
		I *think* that there might be a mistake with the Ferengi's Cargo(or supply) component, where it is the same size and nearly same amount of storage as a "generic" component.  It also costs slightly more.  This is with v1.9.2, I think... 
 
Also, did you mean "Cargo Niche" instead of "Cargo Nitch" in v1.9.1.5? (Mispelling?) 
		
	
		
		
		
		
		
		
			
				__________________ 
				Games played:  Baldur's Gate, Baldur's Gate II, Planescape - Torment, Fallout 2, Super Robot Wars 3(English translation), Final Fantasy IV(Fan-translated version) Final Fantasy VI, Final Fantasy - Mystic Quest, Dragonball Z:  Legend of the Super Saiyan, DBTC, X-COM, Deus Ex, Thief I+II, Space Empires IV, Homeworld, Star Trek - 25th Anniversary, Age of Empires II, Freespace 2, Sonic & Knuckles, Super Mario All Stars + World, Super Mario Wolrd 2, Super Mario RPG, Laxius Power, Romancing Walker, Avernum 2, Geneforge, Diablo, Starcraft+Expansion, Uplink: The Hacker Elite, Space Empires IV Gold, Jagged Alliance II, Megaman 7, Megaman & Bass, Megaman X, Megaman X2, Megaman X3, Megaman Zero, Megaman Zero 2, Myst, Aliens VS Predator 2...the list goes on.
			 
		
		
		
		
		
		
	
		
		
	
	
	 | 
 
 
 
	 
	
		 
	 
 
	
	
		
	
	
	
		
		
		
			
			 
			
				May 29th, 2005, 12:26 AM
			
			
			
		  
	 | 
 
	
		
		
		
			  | 
			
 
  
			
				
				
				Shrapnel Fanatic 
				
				
				
			 | 
			  | 
			
				
				
					Join Date: Dec 2000 
					Location: USA 
					
					
						Posts: 15,630
					 
					 
	Thanks: 0 
	
		
			
				Thanked 31 Times in 19 Posts
			
		
	 
					
					
					
					     
				 
				
			 | 
		 
		 
		
	 | 
 
    
	
     
	
	
		
		
		
			
			
				 
				Re: ...
			 
             
			
		
		
		
		Yes, will fix that thank you.   
 
I will look at the Ferengi Cargo for version 1.9.1.2. 
		
	
		
		
		
		
		
		
			
				__________________ 
				Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
			 
		
		
		
		
		
		
	
		
		
	
	
	 | 
 
 
 
	 
	
		 
	 
 
	
	
		
	
	
	
		
		
		
			
			 
			
				May 29th, 2005, 03:16 AM
			
			
			
		  
	 | 
 
	
		
		
		
			  | 
			
 
  
			
				
				
				Shrapnel Fanatic 
				
				
				
			 | 
			  | 
			
				
				
					Join Date: Dec 2000 
					Location: USA 
					
					
						Posts: 15,630
					 
					 
	Thanks: 0 
	
		
			
				Thanked 31 Times in 19 Posts
			
		
	 
					
					
					
					     
				 
				
			 | 
		 
		 
		
	 | 
 
    
	
     
	
	
		
		
		
			
			
				 
				Re: ...
			 
             
			
		
		
		
		This is not in the Beta version yet. Will update in a bit and send PM to those who are participating. 
Code:
 Star Trek Mod v1.9.2.0 
 
1.	Added	-	Made new component images and submitted to Image Mod. 
2.	Updated -	The HTML stuff. 
3.	Updated -	To FQM v1.22 
4.	Updated -	Mod Information 
5.	Added	-	Notes on supply useage/generation to Before You Play read-me notes. 
6.	Changed -	Lowered Ferengi Deuterium Tank I - V Resource cost 
7.	Changed -	Increased Ferengi Deuterium Tank I - V Supply Storage Ability 
8.	Fixed	-	Spelling error in Racial Trait file  
9.	Changed -	Removed Stellar Harnessing Tech requirement from Advanced Replicator Technology 
10	Changed -	Lowered Maximum Tech Level for Stellar Harnessing from 3 to 2. 
11.	Changed -	Increased cost of Ram Scoop Technology. 
12.	Changed -	Increased cost of Stellar Harnessing. 
13.	Changed -	Increased cost of Replicator Technology. 
14.	Changed	-	Increased cost of Weapons Of Mass Destruction (It is now exceedingly expensive) 
  
		
	
		
		
		
		
		
		
			
				__________________ 
				Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
			 
		
		
		
		
		
		
	
		
		
	
	
	 | 
 
 
 
	 
	
		 
	 
 
	
	
		
	
	
	
		
		
		
			
			 
			
				May 29th, 2005, 01:53 PM
			
			
			
		  
	 | 
 
	
		
		
		
			  | 
			
 
  
			
				
				
				General 
				
				
				
			 | 
			  | 
			
				
				
					Join Date: Apr 2001 
					Location: Cincinnati, Ohio, USA 
					
					
						Posts: 4,547
					 
					 
	Thanks: 1 
	
		
			
				Thanked 7 Times in 5 Posts
			
		
	 
					
					
					
					     
				 
				
			 | 
		 
		 
		
	 | 
 
    
	
     
	
	
		
		
		
			
			
				 
				Re: ...
			 
             
			
		
		
		
		After playing around with 1.9.2.0 a bit... 
 
Title screen still says version 1.9.1.2 
The Cargo Niche has the same HP as the Cargo Bay, even though it's smaller. 
The Quantum Singularity Drive description doesn't say anything about needing Warp Nacelles. 
What is the purpose of the Laser Mount? Couldn't you just make lasers more powerful to begin with? 
Why does the Capital Ship Missile have a to-hit bonus? It's a seeker - it always hits! 
Why do cargo bays provide 51 cargo space? Why not 50? 
Why are there Personal Shield Generators? No Star Trek race except the Borg had such technology! 
		
	
		
		
		
		
		
		
			
				__________________ 
				The Ed draws near! What dost thou deaux?
			 
		
		
		
		
		
		
	
		
		
	
	
	 | 
 
 
 
	 
	
		 
	 
 
	
	
		
	
	
	
		
		
		
			
			 
			
				May 29th, 2005, 02:57 PM
			
			
			
		  
	 | 
 
	
		
		
		
			  | 
			
 
  
			
				
				
				Major 
				
				
				
			 | 
			  | 
			
				
				
					Join Date: Jan 2004 
					Location: Taganrog, Russia 
					
					
						Posts: 1,087
					 
					 
	Thanks: 0 
	
		
			
				Thanked 0 Times in 0 Posts
			
		
	 
					
					
					
					     
				 
				
			 | 
		 
		 
		
	 | 
 
    
	
     
	
	
		
		
		
			
			
				 
				Re: ...
			 
             
			
		
		
		
		>> Why do cargo bays provide 51 cargo space? Why not 50? 
 
AI workaround. 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
	 | 
 
 
 
	 
	
		 
	 
 
 
	
		
	
	
	
	
	
	
	
		
	
		 
		Posting Rules
	 | 
 
	
		
		You may not post new threads 
		You may not post replies 
		You may not post attachments 
		You may not edit your posts 
		 
		
		
		
		
		HTML code is On 
		 
		
	  | 
 
 
	 | 
	
		
	 | 
 
 
     |  
 |