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  #291  
Old May 23rd, 2005, 08:20 PM
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Default Re: Devnull Mod Gold: updates and discussion

Speaking of warp points, Im not sure which of the many mods I loaded that popped in tons of new warp points and descriptions for them but I wish they were abit more specific. There is lots of variety but effects (damaging, worthless shields, etc) dont seem to tie in to specific images. The planet images give some idea of what you will get when you examine it further but the warps seem random. Are we stuck with that?
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  #292  
Old May 23rd, 2005, 09:05 PM
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Default Re: Devnull Mod Gold: updates and discussion

Answered in new thread.
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  #293  
Old May 30th, 2005, 01:47 AM

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Default Re: Devnull Mod Gold: updates and discussion

There is a problem with the retrofit cost. Retrobuilding ships is CHEAPER than building them. I don't know about you but I hate spending 30 minutes building all the retrofit classes. Considering training takes 20 turns I don't think we need the lower cost to encourage retrofitting. Are the 1.71 rates below OK with you?

Retrofit Cost Percent For Comps
Devnull1.70:= 70
Devnull1.71:= 120
Stock:= 120
Retrofit Cost Percent For Comp Removal
Devnull1.70:= 10
Devnull1.71:= -30
Stock:= 30
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  #294  
Old May 30th, 2005, 11:34 PM

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Default Re: Devnull Mod Gold: updates and discussion

For Comp Removal, did you mean to put 1.71 at +30 or -30?
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  #295  
Old May 31st, 2005, 12:14 AM

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Default Re: Devnull Mod Gold: updates and discussion

-30. Sell the old parts. Mostly I set it that way so upgrading would still be cheap like devnullicus(?) wanted it. I doubt anybody really wants to retrobuild everything.
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  #296  
Old June 1st, 2005, 02:02 AM

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Default Re: Devnull Mod Gold: updates and discussion

If there is to be a chance to get 1.71 on the SE4 deluxe CD I need to send it now. I tested everything and uploaded to pbw and se.net. I might make a 1.72 but I would like to see the Devnull Mod in good condition on the CD.

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  #297  
Old June 7th, 2005, 11:31 PM
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Default Re: Devnull Mod Gold: updates and discussion

You can always add an update after the fact. The people who get the mod on the D-CD can then visit your website and update to the current version.

Looks like the image mod is not going to be on the CD... Oh well. I look forward to the influx of new players and their confuse over how to install the image mod.
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  #298  
Old June 8th, 2005, 02:34 PM
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Default Re: Devnull Mod Gold: updates and discussion

So, will the upgrade be used in pbw ?
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  #299  
Old June 9th, 2005, 03:20 AM

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Default Re: Devnull Mod Gold: updates and discussion

Quote:
Ragnarok-X said:
So, will the upgrade be used in pbw ?
Would PBW admin please list 1.71?
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  #300  
Old June 9th, 2005, 01:54 PM

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Default Re: Devnull Mod Gold: updates and discussion

Is it possible to upgrade an already in progress PBW Devnull game from 1.7 to 1.71?
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