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June 12th, 2005, 01:30 AM
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Sergeant
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Join Date: Dec 2002
Location: Denver, CO USA
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Re: Any interest in an Eclipse Mod game at PBW?
I did it on purpose. There are advantages and disadvantages to using many different technologies. More technologies mean more options and strategies. However, the amount of research required to advance a large number of sciences will slow down the overall progression of the race. Many advanced techs require a large "entry fee" of research points to even begin that area of study.
For example, a species researching both Crystaline Manufacturing and Mutation Control would require twice as much research time as a species devoted entirely to Solid Energy Studies. The pros and cons are notable for both sides.
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"Murder!? Who said anything about murder!? God save the Queen!"
ISA Command
A- Se GdY $- Fr! C- Css Sf+++ Ai Au M++ Mp* S++ Ss+++ RV Pw Fq Nd Rp+ MM+ G Bb L- Tcp+
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June 12th, 2005, 03:14 AM
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General
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Join Date: Apr 2001
Location: Cincinnati, Ohio, USA
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Re: Any interest in an Eclipse Mod game at PBW?
But there's no disadvantage to picking all the racial traits - shouldn't they at least cost something, if even just 100 points?
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The Ed draws near! What dost thou deaux?
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June 12th, 2005, 03:33 AM
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Shrapnel Fanatic
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Join Date: Jul 2001
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Re: Any interest in an Eclipse Mod game at PBW?
If they cost zero, you might as well remove the racial aspects and make them all available in the regular tech tree. Everyone is going to take all of them, resulting in over-flowing the empire descriptions and hiding other traits that might be different...
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June 12th, 2005, 04:30 AM
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Sergeant
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Join Date: Dec 2002
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Re: Any interest in an Eclipse Mod game at PBW?
I suppose someone could do that. But why would someone take all of them? I cant think of any race that would actually have the use of ALL of these technologies at once. It would make no sense for someone to select them all. It's absurd. 
__________________
"Murder!? Who said anything about murder!? God save the Queen!"
ISA Command
A- Se GdY $- Fr! C- Css Sf+++ Ai Au M++ Mp* S++ Ss+++ RV Pw Fq Nd Rp+ MM+ G Bb L- Tcp+
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June 12th, 2005, 04:45 AM
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General
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Join Date: Apr 2001
Location: Cincinnati, Ohio, USA
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Re: Any interest in an Eclipse Mod game at PBW?
To leave open the possibilities to counter any enemy strategy? To confuse the enemy so that he doesn't know what he's up against?
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The Ed draws near! What dost thou deaux?
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June 12th, 2005, 05:01 AM
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Shrapnel Fanatic
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Re: Any interest in an Eclipse Mod game at PBW?
Because there is absolutely no incentive not to take all of them. You lose nothing by selecting all traits. You have more strategic options available, as Ekolis said. You obscure any traits you have at the end of the list due to only showing 2 and a half rows of traits. It is not absurd at all when there is no possible bad effect from taking all of the 0 point racial tech traits. So what if you might not ever research most of the techs they allow? You don't research many of the techs in the tech tree anyways. The question you should be asking is: why would someone not take all of them?
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June 12th, 2005, 06:27 AM
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Sergeant
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Join Date: Dec 2002
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Re: Any interest in an Eclipse Mod game at PBW?
Well I guess it is because my friends and I usually roleplay in SE4. Therefore we take what the race is supposed to have and nothing else. If the temptation is too great for the average player to resist taking them all I guess I will have to add some sort of cost for them. I'll also have to go and rewrite all the AI general files and recreate the empire files to adjust for the added cost of technology. I REALLY didnt want to have to do all that, but oh well. 
__________________
"Murder!? Who said anything about murder!? God save the Queen!"
ISA Command
A- Se GdY $- Fr! C- Css Sf+++ Ai Au M++ Mp* S++ Ss+++ RV Pw Fq Nd Rp+ MM+ G Bb L- Tcp+
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June 16th, 2005, 01:39 PM
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Major General
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Join Date: Jan 2004
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Re: Any interest in an Eclipse Mod game at PBW?
so, how is it going.
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