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June 15th, 2005, 02:36 PM
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General
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Join Date: Sep 2003
Location: United Kingdom
Posts: 3,603
Thanks: 0
Thanked 22 Times in 22 Posts
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Re: Special damage types for troops?
They don't need to have a RoF of 1, but they will behave as if they did (you can still give them a RoF above 1, if troop weapons can be used for other hulls).
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June 15th, 2005, 02:50 PM
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National Security Advisor
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Join Date: Oct 2001
Location: Toronto, Canada
Posts: 5,624
Thanks: 1
Thanked 14 Times in 12 Posts
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Re: Special damage types for troops?
For troops, the following is true unless Fyron comes along and corrects me:
- All damage types work as "Normal"
- Shield Points just count as regular hitpoints
- All ROF's are 1
- Range is always 1
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June 15th, 2005, 02:59 PM
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General
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Join Date: Sep 2003
Location: United Kingdom
Posts: 3,603
Thanks: 0
Thanked 22 Times in 22 Posts
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Re: Special damage types for troops?
Shield Depleters don't use the 4X damage to shields ability, so scratch that part from my previous post (I have edited it to reflect that).
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June 15th, 2005, 03:15 PM
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Major
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Join Date: Apr 2004
Location: Atlanta, Georgia
Posts: 1,152
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Re: Special damage types for troops?
Quote:
Captain Kwok said:
For troops, the following is true unless Fyron comes along and corrects me:
- All damage types work as "Normal"
- Shield Points just count as regular hitpoints
- All ROF's are 1
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You forgot something: troop combat is always at range 1.
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June 15th, 2005, 06:05 PM
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Lieutenant Colonel
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Join Date: Dec 2001
Location: Scottsdale AZ
Posts: 1,277
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Re: Special damage types for troops?
Is troop emmisive armor fixed?
In Devnull?
__________________
So many ugly women, so little beer.
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June 15th, 2005, 06:06 PM
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Shrapnel Fanatic
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Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
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Re: Special damage types for troops?
Emissive ability does not function on troops in 1.91.
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