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Old June 22nd, 2005, 01:56 AM
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Default Re: Babylon 5 map creation: The Hyperspace issue

Hi! i've been lurking here for some time, and i've finally found something to post, i don't know if it will be helpfull anyway....., maybe some of you would like to use the JPG (see attached file) to make a map for the MOD, by the way i've extrated this file from the Babylon Project MOD, for freespace 2
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File Type: zip 360590-spacemap2258.zip (791.4 KB, 176 views)
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If you see a light at the end of a wormhole its a photon torpedo!

You think is such three dimensional way, how small have you become - Borg Queen.

Whatever that thing was the Shivans got one less of them now - S.O.C. Freespace 2

We're the borg, lower your shields and surrender your ships, we will add your technological and biological distintiveness to our own your race will adapt to serve us, resistant is futile.
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Old June 22nd, 2005, 04:05 AM
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Default Re: Babylon 5 map creation: The Hyperspace issue

Eax: Woo, pretty.

I know se5 has no plans to implement alternative FTL methods, but it would be nice if it were able to handle quasi-alt-FTL projects like this more comfortably. ways SE5 could help:

- moddable limit on warp points per system.
- auto-closing warp points.
- Stellar manipulation allowed from bases.
- improved routing code, able to handle complex maps.
- "slow" warp points, that take a moddable amount of movement points to traverse.

Any betas know if any of these things are likely to be in se5?
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