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Old July 8th, 2005, 10:08 AM

narwan narwan is offline
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Default Re: UK IFV Warrior, new infomation.

Some opinions on the SLAT;

IF (big if as far as I'm concerned) this type of armor is actually effective in the way it is supposed to work, increasing the HEAT armor to the same value as the warheads doesn't make sense. As was stated earlier by others, it won't even stop all the older RPG rounds. Some will detonate and probably have enough power left to damage/destroy the vehicle in question. So if these rounds are still able to destroy the vehicle, the armor rating should be less than the warhead rating. The closer the armor rating comes to the theoretical penetration value the less chance there seems to be of actual penetration (the actual penetration value of a HEAT warhead varies somewhat). So if you want to model this, you should take a lower armor value. How close it should be to the penetration value(s) is another matter.

That brings me to the question of IF you'd want to model this. By raising the HEAT armor value you're affecting much more than just these old RPG-type rounds. Gun HEAT rounds, ATGM warheads, antitank grenades (like energa's), rifle grenade rounds, smaller sized rocket's, and probably a couple more, will all be made less effective or even ineffective in the game where they are not, or not nearly as much, in reality. So does it make sense to model the protection at best offered to some types of rocket propelled grenades in a way that's 'unrealistic' regarding lot's of other 'penetrators' using the same game mechanic? I doubt it.

Narwan
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Old July 8th, 2005, 11:49 AM
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Backis Backis is offline
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Default Re: UK IFV Warrior, new infomation.

Quote:
narwan said:
So does it make sense to model the protection at best offered to some types of rocket propelled grenades in a way that's 'unrealistic' regarding lot's of other 'penetrators' using the same game mechanic? I doubt it.

Narwan
Well, we either live with a flawed representation of the system or none at all... the game mechanics do not, probably will never, support this type of armour.

The reason why I'd set the AV a bit above the pen value of the target warheads is that penetrations will still occur due to strikes against "weak spots" as implemented by the code.

The problem may be that angled shots may get to much armour to penetrate in the end though...

The questions we need to ask if we want to simulate the slat type armours are how the game mechanics will allow/disallow different approaches to simulating this.
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